private void updateUI() { data = GuildManagerment.Instance.guildFightInfo; updateBaseInfo(); updatePower(); switch (data.state) { case NOTOPEN: showNoOpenUI(); break; case GROUPING: showGroupingUI(); break; case FIGHTING: showFightingUI(); break; case NOTJOIN: showNoJoinUI(); break; case CLEARING: showClearingUI(); break; } if (GuildFightSampleManager.Instance().isFightTime()) { startTimer(); } }
private void updateInfo() { GuildFightInfo data = GuildManagerment.Instance.guildFightInfo; selfCurbo = data.curBlood; selfMaxBo = data.maxBlood; if (isAwakeformHide) { updateUI(uid, server, guildName, selfCurbo, selfMaxBo); } MaskWindow.UnlockUI(); }