public override void Deserialize(ICustomDataInput reader) { m_Alliancemblem = new GuildEmblem(); m_Alliancemblem.Deserialize(reader); m_allianceName = reader.ReadUTF(); m_allianceTag = reader.ReadUTF(); }
public HouseGuildRightsMessage(short houseId, string guildName, GuildEmblem guildEmblem, uint rights) { this.houseId = houseId; this.guildName = guildName; this.guildEmblem = guildEmblem; this.rights = rights; }
public AllianceInformations(int allianceId, string allianceTag, string allianceName, GuildEmblem allianceEmblem) { this.allianceId = allianceId; this.allianceTag = allianceTag; this.allianceName = allianceName; this.allianceEmblem = allianceEmblem; }
public override void Deserialize(IDataReader reader) { AllianceName = reader.ReadUTF(); AllianceTag = reader.ReadUTF(); Alliancemblem = new GuildEmblem(); Alliancemblem.Deserialize(reader); }
public GuildCreationValidMessage( string guildName, GuildEmblem guildEmblem_ ) { GuildName = guildName; GuildEmblem_ = guildEmblem_; }
public AllianceModificationValidMessage( string allianceName, string allianceTag, GuildEmblem Alliancemblem) { this.allianceName = allianceName; this.allianceTag = allianceTag; this.Alliancemblem = Alliancemblem; }
public AllianceCreationValidMessage( string allianceName, string allianceTag, GuildEmblem allianceEmblem) { this.allianceName = allianceName; this.allianceTag = allianceTag; this.allianceEmblem = allianceEmblem; }
public static ContextGuildEmblem New(GuildEmblem guildEmblem) { return(new ContextGuildEmblem { BackgroundColor = guildEmblem.backgroundColor, BackgroundShape = guildEmblem.backgroundShape, SymbolColor = guildEmblem.symbolColor, SymbolShape = guildEmblem.symbolShape, }); }
public AllianceModificationValidMessage( string allianceName, string allianceTag, GuildEmblem alliancemblem ) { AllianceName = allianceName; AllianceTag = allianceTag; Alliancemblem = alliancemblem; }
public override void Deserialize(IDataReader reader) { guildName = reader.ReadUTF(); guildEmblem = new GuildEmblem(); guildEmblem.Deserialize(reader); memberRights = reader.ReadUInt(); if (memberRights < 0 || memberRights > 4294967295) { throw new Exception("Forbidden value on memberRights = " + memberRights + ", it doesn't respect the following condition : memberRights < 0 || memberRights > 4294967295"); } }
//=================================================================================== // // Event // //=================================================================================== /// <summary> /// 길드마크 변경 버튼. /// </summary> /// <param name="go"></param> private void OnEmblemChange(GameObject go) { if (go != null) { SoundManager.Instance.PlayFX(enSoundFXUI.BUTTON_MEDIUM); } if (m_GuildEmblemPopupWindow == null) { m_GuildEmblemPopupWindow = UIResourceMgr.CreatePrefab <GuildEmblem>(BUNDLELIST.PREFABS_UI_GUILD, transform, "GuildEmblem"); m_GuildEmblemPopupWindow.Init(this); } m_GuildEmblemPopupWindow.OpenUI(); }
public override void Deserialize(IDataReader reader) { houseId = reader.ReadShort(); if (houseId < 0) { throw new Exception("Forbidden value on houseId = " + houseId + ", it doesn't respect the following condition : houseId < 0"); } guildName = reader.ReadUTF(); guildEmblem = new GuildEmblem(); guildEmblem.Deserialize(reader); rights = reader.ReadUInt(); if (rights < 0 || rights > 4294967295) { throw new Exception("Forbidden value on rights = " + rights + ", it doesn't respect the following condition : rights < 0 || rights > 4294967295"); } }
public GuildCreationResultEnum CreateGuild(Character owner, string name, GuildEmblem emblem) { ContextGuildEmblem contextEmblem = ContextGuildEmblem.New(emblem); if (name.Contains('\'') || GuildRecord.Exist(name)) { return(GuildCreationResultEnum.GUILD_CREATE_ERROR_NAME_ALREADY_EXISTS); } if (GuildRecord.Exist(contextEmblem)) { return(GuildCreationResultEnum.GUILD_CREATE_ERROR_EMBLEM_ALREADY_EXISTS); } GuildRecord record = GuildRecord.New(name, contextEmblem, DEFAULT_MAX_TAX_COLLECTOR); record.AddElement(); GuildInstance instance = new GuildInstance(record); instance.Join(owner, true); Guilds.Add(instance); return(GuildCreationResultEnum.GUILD_CREATE_OK); }
//=================================================================================== // // Method // //=================================================================================== public void Init() { m_GuildEmblemPopupWindow = UIResourceMgr.CreatePrefab <GuildEmblem>(BUNDLELIST.PREFABS_UI_GUILD, transform, "GuildEmblem"); m_GuildEmblemPopupWindow.Init(this); m_GuildEmblemPopupWindow.CloseUI(); SetJoinButton(_enGuildJoinMethod.eGuildJoinMethod_Free); m_iGuildCreateCountGold = (int)CDATA_FIXED_CONSTANTS.Get(DATA_FIXED_CONSTANTS._enConstant.Guild_Create_Count_Gold).Value; m_iGuildCreateStringCount = (int)CDATA_FIXED_CONSTANTS.Get(DATA_FIXED_CONSTANTS._enConstant.Guild_CreateString_Count).Value; m_iGuildCreateLevel = (int)CDATA_FIXED_CONSTANTS.Get(DATA_FIXED_CONSTANTS._enConstant.Guild_CreateLevel).Value; m_iGuildIntroStringCount = (int)CDATA_FIXED_CONSTANTS.Get(DATA_FIXED_CONSTANTS._enConstant.Guild_IntroString_Count).Value; m_GuildNameTitleLabel.text = StringTableManager.GetData(6261); m_GuildEmblemTitleLabel.text = StringTableManager.GetData(6266); m_JoinMethodTitleLabel.text = StringTableManager.GetData(6268); m_GuildDescTitleLabel.text = StringTableManager.GetData(6249); m_DuplicateCheckButtonLabel.text = StringTableManager.GetData(6263); m_ChooseEmblemButtonLabel.text = StringTableManager.GetData(6266); m_FreeJoinLabel.text = StringTableManager.GetData(6233); m_ApprovalJoinLabel.text = StringTableManager.GetData(6239); m_GuildCreateMoneyLabel.text = m_iGuildCreateCountGold.ToString(); m_GuildRequiredLevelLabel.text = string.Format(StringTableManager.GetData(6584), m_iGuildCreateLevel.ToString()); // Lv {0} 이상. m_CreateGuildButtonLabel.text = StringTableManager.GetData(6260); m_strGuildNameDefault = StringTableManager.GetData(6262); m_GuildNameInput.defaultText = m_strGuildNameDefault; m_GuildNameInput.characterLimit = m_iGuildCreateStringCount; m_strGuildDescDefault = StringTableManager.GetData(6269); m_GuildDescInput.defaultText = m_strGuildDescDefault; m_GuildDescInput.characterLimit = m_iGuildIntroStringCount; // 길드소개 글자 제한 수. // 6585 길드 마크와 가입 형태는 추후 변경 가능합니다. m_BottomLabel.text = StringTableManager.GetData(6585); }
public AllianceModificationValidMessage(GuildEmblem alliancemblem, string allianceName, string allianceTag) { m_Alliancemblem = alliancemblem; m_allianceName = allianceName; m_allianceTag = allianceTag; }
public GuildInformations(GuildEmblem guildEmblem) { m_guildEmblem = guildEmblem; }
public override void Deserialize(IDataReader reader) { m_Alliancemblem = new GuildEmblem(); m_Alliancemblem.Deserialize(reader); }
public AllianceModificationEmblemValidMessage(GuildEmblem alliancemblem) { m_Alliancemblem = alliancemblem; }
public AllianceModificationEmblemValidMessage(GuildEmblem Alliancemblem) { this.Alliancemblem = Alliancemblem; }
public GuildModificationEmblemValidMessage( GuildEmblem guildEmblem_ ) { GuildEmblem_ = guildEmblem_; }
public GuildCreationValidMessage(GuildEmblem guildEmblem, string guildName) { m_guildEmblem = guildEmblem; m_guildName = guildName; }
public override void Deserialize(IDataReader reader) { GuildEmblem = new GuildEmblem(); GuildEmblem.Deserialize(reader); }
public override void Deserialize(ICustomDataInput reader) { GuildName = reader.ReadUTF(); GuildEmblem_ = new GuildEmblem(); GuildEmblem_.Deserialize(reader); }
public AllianceInformations(GuildEmblem allianceEmblem) { AllianceEmblem = allianceEmblem; }
public override void Deserialize(ICustomDataInput reader) { this.guildEmblem = new GuildEmblem(); this.guildEmblem.Deserialize(reader); }
public void Deserialize(IDataReader reader) { GuildName = reader.ReadUTF(); GuildEmblem = new GuildEmblem(); GuildEmblem.Deserialize(reader); }
public GuildModificationEmblemValidMessage(GuildEmblem guildEmblem) { GuildEmblem = guildEmblem; }
public GuildCreationValidMessage(string guildName, GuildEmblem guildEmblem) { this.guildName = guildName; this.guildEmblem = guildEmblem; }
public GuildJoinedMessage(string guildName, GuildEmblem guildEmblem, uint memberRights) { this.guildName = guildName; this.guildEmblem = guildEmblem; this.memberRights = memberRights; }
public override void Deserialize(IDataReader reader) { this.guildName = reader.ReadUTF(); this.guildEmblem = new GuildEmblem(); this.guildEmblem.Deserialize(reader); }