private void InitUI() { m_Background = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelectMapBackground.prefab", GameRoot.gameResource); LoadObject = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelecetMapLoadgame.prefab", GameRoot.gameResource); progressBar = GameObject.Find("/UICamera(Clone)/SelecetMapLoadgame(Clone)/bar").GetComponent <GuiPlaneAnimationProgressBar>(); loadAnimation = GameObject.Find("/UICamera(Clone)/SelecetMapLoadgame(Clone)/X_PlayerRun").GetComponent <Animation>(); leftposition = GameObject.Find("/UICamera(Clone)/SelecetMapLoadgame(Clone)/leftposition").GetComponent <Transform>(); rightposition = GameObject.Find("/UICamera(Clone)/SelecetMapLoadgame(Clone)/rightposition").GetComponent <Transform>(); //设置进度值 progressBar.SetProgressBar(currentProgressValue); //设置动画 loadAnimation.wrapMode = WrapMode.Loop; loadAnimation.CrossFade("X_PlayerRun"); SelectMap_Remainder = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelectMap_Remainder.prefab", GameRoot.gameResource).GetComponent <GuiPlaneAnimationTextAdvanced>(); currentRemainderTime = RemainderTime; UpdateTime(); SoundEffectPlayer.Play("loadgame.wav"); }