private void InitUI()
    {
        m_Background  = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelectMapBackground.prefab", GameRoot.gameResource);
        LoadObject    = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelecetMapLoadgame.prefab", GameRoot.gameResource);
        progressBar   = GameObject.Find("/UICamera(Clone)/SelecetMapLoadgame(Clone)/bar").GetComponent <GuiPlaneAnimationProgressBar>();
        loadAnimation = GameObject.Find("/UICamera(Clone)/SelecetMapLoadgame(Clone)/X_PlayerRun").GetComponent <Animation>();
        leftposition  = GameObject.Find("/UICamera(Clone)/SelecetMapLoadgame(Clone)/leftposition").GetComponent <Transform>();
        rightposition = GameObject.Find("/UICamera(Clone)/SelecetMapLoadgame(Clone)/rightposition").GetComponent <Transform>();
        //设置进度值
        progressBar.SetProgressBar(currentProgressValue);
        //设置动画
        loadAnimation.wrapMode = WrapMode.Loop;
        loadAnimation.CrossFade("X_PlayerRun");

        SelectMap_Remainder  = GameRoot.uiOrthographicCamera.LoadLanguageResource_UIPrefabs("SelectMap_Remainder.prefab", GameRoot.gameResource).GetComponent <GuiPlaneAnimationTextAdvanced>();
        currentRemainderTime = RemainderTime;
        UpdateTime();
        SoundEffectPlayer.Play("loadgame.wav");
    }