public void Play() { if (m_Pipeline != null) { m_Pipeline.SetVolume(m_AudioVolume); m_Pipeline.Play(); m_FirstFrame = true; } }
public void Play() { if (m_Pipeline != null) { m_Pipeline.SetVolume(m_AudioVolume); m_Pipeline.Play(); Debug.Log("\n current position is = " + m_Pipeline.Position); m_FirstFrame = true; } }