void Update() { if (m_Pipeline == null) { return; } Vector2 sz; if (m_Pipeline.GrabFrame(out sz)) { Resize((int)sz.x, (int)sz.y); if (m_Texture == null) { Debug.LogWarning(string.Format("[{0}] The GUBTexture does not have a texture assigned and will not paint.", name + GetInstanceID())); } else { m_Pipeline.BlitTexture(m_Texture.GetNativeTexturePtr(), m_Texture.width, m_Texture.height); } if (m_FirstFrame) { if (m_AdaptiveBitrateLimit != 1.0F) { SetAdaptiveBitrateLimit(m_AdaptiveBitrateLimit); } if (m_Events.m_OnStart != null) { m_Events.m_OnStart.Invoke(); } m_FirstFrame = false; } } }
void LateUpdate() { Vector2 sz = Vector2.zero; if (m_Pipeline.GrabFrame(ref sz)) { double start_resize = Time.realtimeSinceStartup; if (change == 1) { //Resize((int)sz.x, (int)sz.y); change = 0; } //Debug.Log("\n Resize = " + (int)sz.x + "," + (int)sz.y); //Debug.Log("\n The time taken by Resize = " + (Time.realtimeSinceStartup - start_resize)); if (m_Texture == null) { Debug.LogWarning(string.Format("[{0}] The GUBTexture does not have a texture assigned and will not paint.", name + GetInstanceID())); } else { double start_btext = Time.realtimeSinceStartup; m_Pipeline.BlitTexture(m_Texture.GetNativeTexturePtr(), m_Texture.width, m_Texture.height); // Debug.Log("\n The time taken by textureupdate = " + (Time.realtimeSinceStartup - start_btext)); /* * if (change == 1) * { * sum_start += Time.realtimeSinceStartup - start_time; * Debug.Log("\n the time difference between changing and grabbing a frame = " + (Time.realtimeSinceStartup - start_time)); * count++; * Debug.Log("\n Avg = " + sum_start / count + ", total_time = " + sum_start + ", count = " + count); * change = 0; * } */ } /* * if (m_FirstFrame) * { * Debug.Log("\n the adaptive bit rate is = " + m_AdaptiveBitrateLimit); * if (m_AdaptiveBitrateLimit != 1.0F) * { * SetAdaptiveBitrateLimit(m_AdaptiveBitrateLimit); * Debug.Log("\n the adaptive bit rate is = " + m_AdaptiveBitrateLimit); * } * * if (m_Events.m_OnStart != null) * { * m_Events.m_OnStart.Invoke(); * } * * m_FirstFrame = false; * } */ } }