예제 #1
0
    public void FixedUpdate()
    {
        character.MoveCharacter(horizontalMovement);
        playerIsInSight = character.SeesPlayer();

        if (playerIsInSight)
        {
            playerIsInAttackRange = character.PlayerInAttackRange(character.basicAttack.transform.localPosition.x);
        }
    }
예제 #2
0
 public void FixedUpdate()
 {
     playerFound = character.SeesPlayer();
     character.MoveCharacter(horizontalMovement);
 }