public void FixedUpdate() { character.MoveCharacter(horizontalMovement); playerIsInSight = character.SeesPlayer(); if (playerIsInSight) { playerIsInAttackRange = character.PlayerInAttackRange(character.basicAttack.transform.localPosition.x); } }
public void FixedUpdate() { playerFound = character.SeesPlayer(); character.MoveCharacter(horizontalMovement); }