private IEnumerator AllNpcFurimukiReturn_(GroundPlayContext context) => default; // 0x007F86E0-0x007F8750 // [IteratorStateMachine] // 0x00641620-0x00641690 public IEnumerator OnUpdateFreeMove(GroundPlayContext context, TalkManpu_ talkManpu, Action endCb) => default; // 0x007F8780-0x007F8810
public IEnumerator OnTalkNpc(Action talkOk, GroundPlayContext context) => default; // 0x007F8580-0x007F8600 // [IteratorStateMachine] // 0x00641540-0x006415B0 private IEnumerator AllNpcFurimuki_(GroundPlayContext context) => default; // 0x007F8630-0x007F86B0
private IEnumerator AllNpcFurimuki_(GroundPlayContext context) => default; // 0x007F8630-0x007F86B0 // [IteratorStateMachine] // 0x006415B0-0x00641620 private IEnumerator AllNpcFurimukiReturn_(GroundPlayContext context) => default; // 0x007F86E0-0x007F8750
} // 0x007F8420-0x007F8560 // [IteratorStateMachine] // 0x006414D0-0x00641540 public IEnumerator OnTalkNpc(Action talkOk, GroundPlayContext context) => default; // 0x007F8580-0x007F8600
} // 0x007F81D0-0x007F8330 // [IteratorStateMachine] // 0x00641460-0x006414D0 public IEnumerator PlayGonbeScript(string scene, GroundPlayContext context, bool bSetGroundMode = true /* Metadata: 0x00610D7E */) => default; // 0x007F8330-0x007F83C0
public string GetStepId(string talkActSymbol) => default; // 0x00802730-0x00802800 // [IteratorStateMachine] // 0x006411C0-0x00641230 private IEnumerator partnerTalk_(GroundPlayContext context, GroundParam param, List <string> scriptPathLst) => default; // 0x00802800-0x00802890
public IEnumerator TalkBegin(GroundPlayContext context, GroundParam param, string talkActSymbol, Action talkOk) => default; // 0x00802400-0x00802490 // [IteratorStateMachine] // 0x00641150-0x006411C0 public IEnumerator TalkEnd(GroundPlayContext context, GroundParam param, ActObjCharactor actCh_Player, string talkActSymbol) => default; // 0x008024C0-0x00802540
public IEnumerator SetUseScriptMode(List <string> actSymbols) => default; // 0x00802350-0x008023D0 // [IteratorStateMachine] // 0x006410E0-0x00641150 public IEnumerator TalkBegin(GroundPlayContext context, GroundParam param, string talkActSymbol, Action talkOk) => default; // 0x00802400-0x00802490