コード例 #1
0
        private IEnumerator AllNpcFurimukiReturn_(GroundPlayContext context) => default;         // 0x007F86E0-0x007F8750

        // [IteratorStateMachine] // 0x00641620-0x00641690
        public IEnumerator OnUpdateFreeMove(GroundPlayContext context, TalkManpu_ talkManpu, Action endCb) => default;         // 0x007F8780-0x007F8810
コード例 #2
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        public IEnumerator OnTalkNpc(Action talkOk, GroundPlayContext context) => default;         // 0x007F8580-0x007F8600

        // [IteratorStateMachine] // 0x00641540-0x006415B0
        private IEnumerator AllNpcFurimuki_(GroundPlayContext context) => default;         // 0x007F8630-0x007F86B0
コード例 #3
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        private IEnumerator AllNpcFurimuki_(GroundPlayContext context) => default;         // 0x007F8630-0x007F86B0

        // [IteratorStateMachine] // 0x006415B0-0x00641620
        private IEnumerator AllNpcFurimukiReturn_(GroundPlayContext context) => default;         // 0x007F86E0-0x007F8750
コード例 #4
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        }                                                                                // 0x007F8420-0x007F8560

        // [IteratorStateMachine] // 0x006414D0-0x00641540
        public IEnumerator OnTalkNpc(Action talkOk, GroundPlayContext context) => default;         // 0x007F8580-0x007F8600
コード例 #5
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        }                                      // 0x007F81D0-0x007F8330

        // [IteratorStateMachine] // 0x00641460-0x006414D0
        public IEnumerator PlayGonbeScript(string scene, GroundPlayContext context, bool bSetGroundMode = true /* Metadata: 0x00610D7E */) => default;         // 0x007F8330-0x007F83C0
コード例 #6
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        public string GetStepId(string talkActSymbol) => default;         // 0x00802730-0x00802800

        // [IteratorStateMachine] // 0x006411C0-0x00641230
        private IEnumerator partnerTalk_(GroundPlayContext context, GroundParam param, List <string> scriptPathLst) => default;        // 0x00802800-0x00802890
コード例 #7
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        public IEnumerator TalkBegin(GroundPlayContext context, GroundParam param, string talkActSymbol, Action talkOk) => default;         // 0x00802400-0x00802490

        // [IteratorStateMachine] // 0x00641150-0x006411C0
        public IEnumerator TalkEnd(GroundPlayContext context, GroundParam param, ActObjCharactor actCh_Player, string talkActSymbol) => default;         // 0x008024C0-0x00802540
コード例 #8
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        public IEnumerator SetUseScriptMode(List <string> actSymbols) => default;        // 0x00802350-0x008023D0

        // [IteratorStateMachine] // 0x006410E0-0x00641150
        public IEnumerator TalkBegin(GroundPlayContext context, GroundParam param, string talkActSymbol, Action talkOk) => default;         // 0x00802400-0x00802490