void Start() { gameManager = GameObject.FindGameObjectWithTag("GameManager"); manager = gameManager.GetComponent <GroundMoles> (); state = State.DOWN; originalPosition = gameObject.transform.position; distanceToMove = gameObject.transform.position; distanceToMove.y += distance; }
void Start() { temp = null; hand = gameObject.GetComponent <Rigidbody> (); goingFast = false; previousPosition = gameObject.transform.position; if (SceneManager.GetActiveScene().name == "WackAMole") { molesScript = GameObject.FindGameObjectWithTag("GameManager").GetComponent <GroundMoles> (); } haptics = GameObject.FindGameObjectWithTag("GameManager").GetComponent <Haptics> (); }