/// <summary> /// /// </summary> /// <param name="source"></param> /// <param name="gridIndexes"></param> /// <param name="values"></param> /// <param name="minValue"></param> /// <param name="maxValue"></param> /// <returns></returns> public override TexCoordBuffer CreateTextureCoordinates(GridderSources.GridderSource source, int[] gridIndexes, float[] values, float minValue, float maxValue) { return(this.DoCreateMatrixTextureCoordinates((DynamicUnstructuredGridderSource)source, gridIndexes, values, minValue, maxValue)); }
/// <summary> /// 生成DynamicUnstructureGeometry /// </summary> /// <param name="source"></param> /// <returns></returns> public override MeshBase CreateMesh(GridderSources.GridderSource source) { return(this.DoCreateMesh((DynamicUnstructuredGridderSource)source)); }