Beispiel #1
0
 /// <summary>
 ///
 /// </summary>
 /// <param name="source"></param>
 /// <param name="gridIndexes"></param>
 /// <param name="values"></param>
 /// <param name="minValue"></param>
 /// <param name="maxValue"></param>
 /// <returns></returns>
 public override TexCoordBuffer CreateTextureCoordinates(GridderSources.GridderSource source, int[] gridIndexes, float[] values, float minValue, float maxValue)
 {
     return(this.DoCreateMatrixTextureCoordinates((DynamicUnstructuredGridderSource)source, gridIndexes, values, minValue, maxValue));
 }
Beispiel #2
0
 /// <summary>
 /// 生成DynamicUnstructureGeometry
 /// </summary>
 /// <param name="source"></param>
 /// <returns></returns>
 public override MeshBase CreateMesh(GridderSources.GridderSource source)
 {
     return(this.DoCreateMesh((DynamicUnstructuredGridderSource)source));
 }