internal void SetPivot(GridRenderAxis axis, Vector3 pivot) { if (axis == GridRenderAxis.X) { xGrid.pivot = pivot; } else if (axis == GridRenderAxis.Y) { yGrid.pivot = pivot; } else if (axis == GridRenderAxis.Z) { zGrid.pivot = pivot; } }
internal Vector3 GetPivot(GridRenderAxis axis) { if (axis == GridRenderAxis.X) { return(xGrid.pivot); } else if (axis == GridRenderAxis.Y) { return(yGrid.pivot); } else if (axis == GridRenderAxis.Z) { return(zGrid.pivot); } return(Vector3.zero); }
internal void ResetPivot(GridRenderAxis axis) { if (axis == GridRenderAxis.X) { xGrid.pivot = Vector3.zero; } else if (axis == GridRenderAxis.Y) { yGrid.pivot = Vector3.zero; } else if (axis == GridRenderAxis.Z) { zGrid.pivot = Vector3.zero; } else if (axis == GridRenderAxis.All) { xGrid.pivot = yGrid.pivot = zGrid.pivot = Vector3.zero; } }