public GameDebug() { InitializeComponent(); grid = GridConverter.DeserializeGrid(File.ReadAllText(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), @"PuzzleGame\level.json"))); LoadPlayer(); UpdateGridTiles(); }
private void startLevel(object sender, RoutedEventArgs e) { Button btn = (Button)sender; new GameDebug(GridConverter.DeserializeGrid(WebApi.GetLevelByName(btn.Content.ToString()))).Show(); }
public Game(string name) { grid = GridConverter.DeserializeGrid(WebApi.GetLevelByName(name)); LoadPlayer(); CountPlates(); }
public Game() { grid = GridConverter.DeserializeGrid(File.ReadAllText(Path.Combine(Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData), @"PuzzleGame\level.json"))); LoadPlayer(); CountPlates(); }