public PlayerInventory()
 {
     _items    = new ItemBase[MaxItems];
     _items[0] = new RedItem();
     _items[1] = new GreenItem();
     _items[2] = new RedItem();
 }
예제 #2
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 // Use this for initialization
 void Start()
 {
     soundFishing = GetComponent <AudioSource>();
     my_PM        = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();
     my_GreenItem = GameObject.FindGameObjectWithTag("GreenItem").GetComponent <GreenItem>();
     my_UIManager = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UIManager>();
 }
예제 #3
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    // Use this for initialization
    void Start()
    {
        my_Home            = GameObject.FindGameObjectWithTag("Home").GetComponent <TriggerHome>();
        my_TakeFishingCane = GameObject.FindGameObjectWithTag("GreenItem").GetComponent <GreenItem>();
        my_TakeBalloon     = GameObject.FindGameObjectWithTag("BlueItem").GetComponent <BlueItem>();
        my_TakeAquarium    = GameObject.FindGameObjectWithTag("RedItem").GetComponent <RedItem>();
        my_PM = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>();

        soundUpgrade = GetComponent <AudioSource>();

        /*my_Balloon = GameObject.FindGameObjectWithTag("Ballon").GetComponent<Ballon>();
         * my_Aquarium = GameObject.FindGameObjectWithTag("Aquarium").GetComponent<Aquarium>();*/
    }
예제 #4
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        public Config()
        {
            var rootMenu = MenuManager.CreateRootMenu("VisibleByEnemyPlus");

            rootMenu.SetFontColor(Color.Aqua);

            EffectTypeItem = rootMenu.CreateSelector("Effect Type", Effects.Keys.ToArray());

            RedItem   = rootMenu.CreateSlider("Red", 255, 0, 255);
            GreenItem = rootMenu.CreateSlider("Green", 255, 0, 255);
            BlueItem  = rootMenu.CreateSlider("Blue", 255, 0, 255);
            AlphaItem = rootMenu.CreateSlider("Alpha", 255, 0, 255);

            if (EffectTypeItem == "Default")
            {
                RedItem.SetFontColor(Color.Black);
                GreenItem.SetFontColor(Color.Black);
                BlueItem.SetFontColor(Color.Black);
                AlphaItem.SetFontColor(Color.Black);
            }
            else
            {
                RedItem.SetFontColor(new Color(RedItem, 0, 0, 255));
                GreenItem.SetFontColor(new Color(0, GreenItem, 0, 255));
                BlueItem.SetFontColor(new Color(0, 0, BlueItem, 255));
                AlphaItem.SetFontColor(new Color(185, 176, 163, AlphaItem));
            }

            AlliedHeroesItem = rootMenu.CreateSwitcher("Allied Heroes");
            WardsItem        = rootMenu.CreateSwitcher("Wards");
            MinesItem        = rootMenu.CreateSwitcher("Mines");
            OutpostsItem     = rootMenu.CreateSwitcher("Outposts");
            NeutralsItem     = rootMenu.CreateSwitcher("Neutrals");
            UnitsItem        = rootMenu.CreateSwitcher("Units");
            BuildingsItem    = rootMenu.CreateSwitcher("Buildings");
        }