public PlayerInventory() { _items = new ItemBase[MaxItems]; _items[0] = new RedItem(); _items[1] = new GreenItem(); _items[2] = new RedItem(); }
// Use this for initialization void Start() { soundFishing = GetComponent <AudioSource>(); my_PM = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); my_GreenItem = GameObject.FindGameObjectWithTag("GreenItem").GetComponent <GreenItem>(); my_UIManager = GameObject.FindGameObjectWithTag("UIManager").GetComponent <UIManager>(); }
// Use this for initialization void Start() { my_Home = GameObject.FindGameObjectWithTag("Home").GetComponent <TriggerHome>(); my_TakeFishingCane = GameObject.FindGameObjectWithTag("GreenItem").GetComponent <GreenItem>(); my_TakeBalloon = GameObject.FindGameObjectWithTag("BlueItem").GetComponent <BlueItem>(); my_TakeAquarium = GameObject.FindGameObjectWithTag("RedItem").GetComponent <RedItem>(); my_PM = GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerMovement>(); soundUpgrade = GetComponent <AudioSource>(); /*my_Balloon = GameObject.FindGameObjectWithTag("Ballon").GetComponent<Ballon>(); * my_Aquarium = GameObject.FindGameObjectWithTag("Aquarium").GetComponent<Aquarium>();*/ }
public Config() { var rootMenu = MenuManager.CreateRootMenu("VisibleByEnemyPlus"); rootMenu.SetFontColor(Color.Aqua); EffectTypeItem = rootMenu.CreateSelector("Effect Type", Effects.Keys.ToArray()); RedItem = rootMenu.CreateSlider("Red", 255, 0, 255); GreenItem = rootMenu.CreateSlider("Green", 255, 0, 255); BlueItem = rootMenu.CreateSlider("Blue", 255, 0, 255); AlphaItem = rootMenu.CreateSlider("Alpha", 255, 0, 255); if (EffectTypeItem == "Default") { RedItem.SetFontColor(Color.Black); GreenItem.SetFontColor(Color.Black); BlueItem.SetFontColor(Color.Black); AlphaItem.SetFontColor(Color.Black); } else { RedItem.SetFontColor(new Color(RedItem, 0, 0, 255)); GreenItem.SetFontColor(new Color(0, GreenItem, 0, 255)); BlueItem.SetFontColor(new Color(0, 0, BlueItem, 255)); AlphaItem.SetFontColor(new Color(185, 176, 163, AlphaItem)); } AlliedHeroesItem = rootMenu.CreateSwitcher("Allied Heroes"); WardsItem = rootMenu.CreateSwitcher("Wards"); MinesItem = rootMenu.CreateSwitcher("Mines"); OutpostsItem = rootMenu.CreateSwitcher("Outposts"); NeutralsItem = rootMenu.CreateSwitcher("Neutrals"); UnitsItem = rootMenu.CreateSwitcher("Units"); BuildingsItem = rootMenu.CreateSwitcher("Buildings"); }