private void UpdateStartPosition() { startPoint = new Vector3d(shipRadius * Mathf.Cos(shipAngle), shipRadius * Mathf.Sin(shipAngle), 0); startPoint = GravityScaler.ScaleVector3dPhyToScene(startPoint); }
private void UpdateSoiPosition() { targetPoint = new Vector3d(soiRadius * Mathf.Cos(soiAngle) + moonRadius, soiRadius * Mathf.Sin(soiAngle), 0); targetPoint = GravityScaler.ScaleVector3dPhyToScene(targetPoint); }