public void testPathfinding() { Debug.Log("testPathfinding"); characterGround = GameObject.FindGameObjectWithTag("Player").GetComponent <Gravity>(); RequestPath(characterGround.GetBotPosition(), to, testAction); }
public void testPathfinding() { Debug.Log("testPathfinding"); characterGround = GameObject.FindGameObjectWithTag("Player").GetComponent <Gravity>(); RequestPath(characterGround.GetBotPosition(), to, testAction); }