void Init() { gravity.Init(starConfig.power, starConfig.gravityAxis, this); SetSize(); starRender.material = new Material(baseMaterial); starRender.material.SetColor(colorKey, starConfig.starColor); }
private void Start() { _controller = GetComponent <CharacterController>(); mainCharacterMovement = gameObject.AddComponent <MainCharacterMovement>(); mainCharacterMovement.Init(_controller); gravity = gameObject.AddComponent <Gravity>(); gravity.Init(_controller); }