void OnTriggerEnter(Collider coll) { if (coll.gameObject.tag == "Coin") { //add coin to player } else if (coll.gameObject.tag == "Checkpoint") { currentSpawnPoint = coll.transform.position; } else if (coll.gameObject.tag == "Ground") { if (grappled) { grappled = false; hookObj.DestroyAll(); } } }