protected override void Initialize() { GraphicsSettings.BackBufferWidth = 1024; GraphicsSettings.BackBufferHeight = 600; GraphicsSettings.ColorDepth = 24; GraphicsSettings.EnableVerticalSync = true; GraphicsSettings.CommitChanges(); }
protected override void Initialize() { GraphicsSettings.BackBufferWidth = 1280; GraphicsSettings.BackBufferHeight = 720; ScreenWidth = (int)GraphicsSettings.BackBufferWidth; ScreenHeight = (int)GraphicsSettings.BackBufferHeight; GraphicsSettings.ColorDepth = 16; GraphicsSettings.UpdateImmediately = false; GraphicsSettings.FramerateLimit = 0; GraphicsSettings.EnableVerticalSync = false; GraphicsSettings.AntialiasingLevel = 1; GraphicsSettings.CommitChanges(); MapWidth = WorldMap.GetLength(0); MapHeight = WorldMap.GetLength(1); SpriteMap = new Object[MapWidth, MapHeight]; foreach (Object obj in SpriteList) { SpriteMap[obj.PosX, obj.PosY] = obj; } viewDist = (ScreenWidth / 2) / Tan(fov / 2); }