/// <summary> /// Renders a particle /// </summary> /// <param name="part"></param> private void DrawParticle(Particle part) { FPoint position = new FPoint(part.Position.X, part.Position.Y); position.X += CommonAttribService.ACTUAL_TABLE_WIDTH / 2; position.Y += CommonAttribService.ACTUAL_TABLE_HEIGHT / 2; position.X *= ratioX; position.Y *= ratioY; if (CommonAttribService.DEFAULT_FADE_COLORS == null || CommonAttribService.DEFAULT_FADE_COLORS.Count == 0 || !GraphicsSettings.Instance().DEFAULT_PARTICLE_COLOR_ALLOWED) { DrawCircle((int)position.X, (int)position.Y, (int)part.Settings.size, color_particle); } else { // distinguish among various settings if (GraphicsSettings.Instance().DEFAULT_PARTICLE_COLOR_MODE == ParticleColorMode.GRAVITY) { DrawCircle((int)position.X, (int)position.Y, (int)part.Settings.size, ColorVelocity(part.Vector_Acceleration.Size() / 5.0)); } else if (GraphicsSettings.Instance().DEFAULT_PARTICLE_COLOR_MODE == ParticleColorMode.SIZE) { DrawCircle((int)position.X, (int)position.Y, (int)part.Settings.size, ColorVelocity(part.Settings.size / 30.0)); } else if (GraphicsSettings.Instance().DEFAULT_PARTICLE_COLOR_MODE == ParticleColorMode.VELOCITY) { DrawCircle((int)position.X, (int)position.Y, (int)part.Settings.size, ColorVelocity(part.Vector_Velocity.Size() / 25.0)); } else if (GraphicsSettings.Instance().DEFAULT_PARTICLE_COLOR_MODE == ParticleColorMode.WEIGH) { DrawCircle((int)position.X, (int)position.Y, (int)part.Settings.size, ColorVelocity(part.Settings.weigh / 50.0)); } } }
public override void Layout(GraphicsSettings gs, Size maximumSize) { SyncSectionsToColumns(HeaderColumnSection.DisplayMode.Customise); const int verticalMargin = 5; const int columnItemSeparation = 7; Point pt = new Point(Location.X + columnItemSeparation, Location.Y + verticalMargin); int bottom = 0; if (Children.Count == 0) { SizeF messageSize = gs.Graphics.MeasureString(_emptyGroupMessage, Host.Font); _minimumWidth = (int) messageSize.Width + _paintEmptyMessageMargin*2; } else { foreach (HeaderColumnSection hcs in Children) { hcs.Location = pt; hcs.Layout(gs, maximumSize); pt.X += hcs.Size.Width + columnItemSeparation; pt.Y += hcs.Size.Height/2; bottom = hcs.Rectangle.Bottom; _minimumWidth = hcs.Rectangle.Right - Rectangle.Left; } } bottom += verticalMargin; Size = new Size(maximumSize.Width, Math.Max(30, bottom)); }
public virtual Size GetIdealSize(GraphicsSettings gs) { const int margin = 2; SizeF size = gs.Graphics.MeasureString(DisplayItem.ToString(), Font); return(new Size((int)size.Width + 4, (int)size.Height + margin * 2)); }
public override void PaintBackground(GraphicsSettings gs, Rectangle clipRect) { PaintSelection(gs); _drawnSelected = IsSelected; if (IsFocused) { Rectangle rc = HostBasedRectangle; int indent = IndentWidth; Rectangle focusRect = new Rectangle(rc.X + indent, rc.Y, rc.Width - indent, Rectangle.Height); focusRect.Width -= 1; if (this is GroupSection) { focusRect.Height -= _separatorLineHeight; } focusRect.Height -= 2; using (Pen pen = new Pen(SystemColors.ControlDark)) { pen.DashStyle = DashStyle.Dot; gs.Graphics.DrawRectangle(pen, focusRect); } } }
void RenderForeground() { float oldFar = gameCamera.farClipPlane; CameraClearFlags oldFlags = gameCamera.clearFlags; Color oldBackgroundColor = gameCamera.backgroundColor; gameCamera.farClipPlane = Mathf.Max(gameCamera.nearClipPlane + 0.001f, CalculatePlayerDepth() + 0.5f * layerOverlap); gameCamera.clearFlags = CameraClearFlags.SolidColor; gameCamera.backgroundColor = clearColor; Shader originalScreenSpaceShadowShader = GraphicsSettings.GetCustomShader(BuiltinShaderType.ScreenSpaceShadows); GraphicsSettings.SetCustomShader(BuiltinShaderType.ScreenSpaceShadows, noForegroundShadowFadeShader); RenderGameCamera(gameCamera, quadrantTex); GraphicsSettings.SetCustomShader(BuiltinShaderType.ScreenSpaceShadows, originalScreenSpaceShadowShader); gameCamera.farClipPlane = oldFar; gameCamera.clearFlags = oldFlags; gameCamera.backgroundColor = oldBackgroundColor; Graphics.SetRenderTarget(Output as RenderTexture); Graphics.DrawTexture(new Rect(Screen.width * 0.5f, 0, Screen.width * 0.5f, Screen.height * 0.5f), quadrantTex); }
public override void Layout(GraphicsSettings gs, Size maximumSize) { DeleteChildren(); int bottom = Location.Y; foreach (Section s in _headerSection.Children) { HeaderColumnSection hcs = s as HeaderColumnSection; if (hcs != null) { CellSection cellSection = Host.SectionFactory.CreateCellSection(Host, hcs, Item); Children.Add(cellSection); // // We position the cell aligned to its corresponding HeaderColumnSection. We nudge it to right here // based on any difference between the column size and the headers columns actual size. The only time there // will be a different currently is when we have multiple groups reserving initial space on the first column. cellSection.Location = new Point(hcs.Location.X + hcs.Rectangle.Width - hcs.Column.Width, Location.Y); cellSection.Layout(gs, new Size(hcs.Column.Width, maximumSize.Height)); bottom = Math.Max(bottom, cellSection.Rectangle.Bottom); } } int newHeigt = MinimumHeight; if (bottom - Rectangle.Top > MinimumHeight) { newHeigt = bottom - Rectangle.Top; } Size = new Size(HeaderSection.Rectangle.Width, newHeigt); }
public override void Paint(GraphicsSettings gs, Rectangle clipRect) { base.Paint(gs, clipRect); if (_style == Style.AllRows || IsSelected) { using (Font autoPreviewFont = AutoPreviewFont) { Person person = (Person)Item; string description = person.Description; Rectangle rect = _rect; rect.Offset(HostBasedRectangle.Location); Color color; if (IsSelected) { color = SystemColors.HighlightText; } else { color = SystemColors.ControlDarkDark; } BinaryComponents.WinFormsUtility.Drawing.GdiPlusEx.DrawString (gs.Graphics, description, AutoPreviewFont, color, rect , BinaryComponents.WinFormsUtility.Drawing.GdiPlusEx.TextSplitting.MultiLine, BinaryComponents.WinFormsUtility.Drawing.GdiPlusEx.Ampersands.Display); } } }
public override void Paint(GraphicsSettings gs, Rectangle clipRect) { Rectangle rcText; GetDrawRectangles(out rcText, out _buttonRectangle); Rectangle rc = HostBasedRectangle; // // Fill indent area if any if (_groupIndentWidth > 0) { Rectangle rcIndent = new Rectangle(rc.X, rc.Y, _groupIndentWidth, rc.Height); PaintIndentArea(gs.Graphics, rcIndent); } gs.Graphics.DrawIcon(DrawIcon, _buttonRectangle.X, _buttonRectangle.Y); GdiPlusEx.DrawString (gs.Graphics, Text, Font, (Host.FocusedSection == ListSection && IsSelected) ? SystemColors.HighlightText : ListControl.GroupSectionForeColor, rcText , GdiPlusEx.Alignment.Left, ListControl.GroupSectionVerticalAlignment, GdiPlusEx.TextSplitting.SingleLineEllipsis, GdiPlusEx.Ampersands.Display); Rectangle rcLine = rc; rcLine.X += _groupIndentWidth; PaintSeparatorLine(gs.Graphics, rcLine); }
/// <summary> /// We need to get all the dependencies of the graphics settings /// Grab everything we can from the settings that is exposed to script /// </summary> private void AddGraphicsSettings() { HashSet <string> settingsFiles = new HashSet <string>(); if (GraphicsSettings.renderPipelineAsset != null) { string rpAssetPath = AssetDatabase.GetAssetPath(GraphicsSettings.renderPipelineAsset); Debug.LogFormat("Render Pipeline Asset {0}", rpAssetPath); settingsFiles.Add(rpAssetPath); } foreach (BuiltinShaderType shaderType in System.Enum.GetValues(typeof(BuiltinShaderType))) { Shader shader = GraphicsSettings.GetCustomShader(shaderType); if (shader != null) { string shaderPath = AssetDatabase.GetAssetPath(shader); Debug.LogFormat("Shader {0}", shaderPath); if (File.Exists(shaderPath)) { settingsFiles.Add(shaderPath); } } } AddDependencies(settingsFiles); }
// Token: 0x060035F9 RID: 13817 RVA: 0x0016C678 File Offset: 0x0016AA78 private static void onClickedResolutionButton(SleekButton button) { int index = (button.positionOffset_Y - 100) / 40; GraphicsSettings.resolution = new GraphicsSettingsResolution(MenuConfigurationDisplayUI.resolutions[index]); GraphicsSettings.apply(); }
public override void Paint(GraphicsSettings gs, Rectangle clipRect) { for (int i = 0; i < ExcludeFirstChildrenFromVScroll; i++) { Children[i].Paint(gs, clipRect); } GraphicsContainer container = gs.Graphics.BeginContainer(); try { using (Region clipRegion = new Region(clipRect)) { clipRegion.Intersect(WorkingRectangle); gs.Graphics.Clip = clipRegion; for (int i = ExcludeFirstChildrenFromVScroll; i < Children.Count; i++) { Section s = Children[i]; if (clipRect.IntersectsWith(s.HostBasedRectangle)) { s.Paint(gs, clipRect); } } } } finally { gs.Graphics.EndContainer(container); } }
public static SerializedProperty LoadCustomRenderPipeline() { GraphicsSettings graphicsSettings = AssetDatabase.LoadAssetAtPath <GraphicsSettings>(GraphicsSettingsPath); var so = new SerializedObject(graphicsSettings); return(so.FindProperty("m_CustomRenderPipeline")); }
void RenderForeground() { float oldFar = gameCamera.farClipPlane; CameraClearFlags oldFlags = gameCamera.clearFlags; Color oldBackgroundColor = gameCamera.backgroundColor; gameCamera.farClipPlane = Mathf.Max(gameCamera.nearClipPlane + 0.001f, CalculatePlayerDepth() + 0.5f * layerOverlap); gameCamera.clearFlags = CameraClearFlags.SolidColor; gameCamera.backgroundColor = new Color(clearColor.r, clearColor.g, clearColor.b, 0); Shader originalScreenSpaceShadowShader = GraphicsSettings.GetCustomShader(BuiltinShaderType.ScreenSpaceShadows); GraphicsSettings.SetCustomShader(BuiltinShaderType.ScreenSpaceShadows, noForegroundShadowFadeShader); if (takeUnfilteredAlpha) { gameCamera.AddCommandBuffer(CameraEvent.BeforeImageEffects, grabAlphaCommand); //Instruction to copy out the state of the RenderTexture before Image Effects are applied } RenderGameCamera(gameCamera, quadrantTex); if (takeUnfilteredAlpha) { gameCamera.RemoveCommandBuffer(CameraEvent.BeforeImageEffects, grabAlphaCommand); Graphics.Blit(lastFrameAlpha, quadrantTex, copyAlphaMat); //Overwrite the potentially broken post-effects alpha channel with the pre-effect copy } GraphicsSettings.SetCustomShader(BuiltinShaderType.ScreenSpaceShadows, originalScreenSpaceShadowShader); gameCamera.farClipPlane = oldFar; gameCamera.clearFlags = oldFlags; gameCamera.backgroundColor = oldBackgroundColor; }
private void InitGraphicsMode() { DisplayOutputSettings.DisplayMode = GraphicsAdapter.DefaultAdapter.CurrentDisplayMode; GraphicsSettings.SetPreferredBackBuffer(DisplayOutputSettings.ScreenWidth, DisplayOutputSettings.ScreenHeight); GraphicsSettings.SetFullscreen(DisplayOutputSettings.isFullScreen); GraphicsSettings.ApplyChanges(); }
private void Window_Closing(object sender, System.ComponentModel.CancelEventArgs e) { CalibrationSettings.Instance().Save(); CaptureSettings.Instance().Save(); GraphicsSettings.Instance().Save(); PhysicSettings.Instance().Save(); }
public DeferredShadingUtils() { AssetBundle AB = AssetBundle.LoadFromFile(Application.dataPath + "/../plugins/PHIBL/deferredskin"); if (AB == null) { Console.WriteLine("DeferredShadingUtil: \"deferredskin\" file missing!"); } DiffuseScatteringOnRing = AB.LoadAsset <Texture2D>("DiffuseScatteringOnRing"); DefaultSpotCookie = AB.LoadAsset <Texture2D>("DefaultSpotCookie"); AlloyBlurNormal = AB.LoadAsset <Shader>("Assets/Alloy/Scripts/DeferredRendererPlus/Shaders/BlurNormals.shader"); AlloyTransmissionBlit = AB.LoadAsset <Shader>("Assets/Alloy/Scripts/DeferredRendererPlus/Shaders/TransmissionBlit.shader"); GraphicsSettings.SetShaderMode(BuiltinShaderType.DeferredReflections, BuiltinShaderMode.UseCustom); GraphicsSettings.SetShaderMode(BuiltinShaderType.DeferredShading, BuiltinShaderMode.UseCustom); GraphicsSettings.SetShaderMode(BuiltinShaderType.ScreenSpaceShadows, BuiltinShaderMode.UseCustom); GraphicsSettings.SetCustomShader(BuiltinShaderType.DeferredShading, AB.LoadAsset <Shader>("Assets/Alloy/Shaders/Alloy Deferred Skin.shader")); GraphicsSettings.SetCustomShader(BuiltinShaderType.DeferredReflections, AB.LoadAsset <Shader>("Assets/Alloy/Shaders/Alloy Deferred Reflections.shader")); GraphicsSettings.SetCustomShader(BuiltinShaderType.ScreenSpaceShadows, AB.LoadAsset <Shader>("Assets/Psychose Interactive/NGSS/Internal-ScreenSpaceShadows.shader")); AlloyDeferredSkinShader = AB.LoadAsset <Material>("skin").shader; AlloyAlpha = AB.LoadAsset <Material>("nip").shader; if (AlloyDeferredSkinShader == null) { Console.WriteLine("DeferredShadingUtil: Can't find deferred skin shader!"); } AB.Unload(false); skinMaterials = new List <Material>(); }
public override void Layout(GraphicsSettings gs, Size maximumSize) { SyncSectionsToColumns(HeaderColumnSection.DisplayMode.Customise); const int verticalMargin = 5; const int columnItemSeparation = 7; Point pt = new Point(Location.X + columnItemSeparation, Location.Y + verticalMargin); int bottom = 0; if (Children.Count == 0) { SizeF messageSize = gs.Graphics.MeasureString(_emptyGroupMessage, Host.Font); _minimumWidth = (int)messageSize.Width + _paintEmptyMessageMargin * 2; } else { foreach (HeaderColumnSection hcs in Children) { hcs.Location = pt; hcs.Layout(gs, maximumSize); pt.X += hcs.Size.Width + columnItemSeparation; pt.Y += hcs.Size.Height / 2; bottom = hcs.Rectangle.Bottom; _minimumWidth = hcs.Rectangle.Right - Rectangle.Left; } } bottom += verticalMargin; Size = new Size(maximumSize.Width, Math.Max(30, bottom)); }
protected virtual void buildObject(int level) { _sprite = gameObject.GetComponent <tk2dAnimatedSprite>(); settings = graphicSettings[level]; level = level; ContentManager.instance.configureObject(_sprite, settings.spriteAtlas, settings.defaultSprite); if (settings.animationAtlas != "") { ContentManager.instance.precacheAnimation(_sprite, settings.animationAtlas); } if (zSort) { Vector3 position = gameObject.transform.localPosition; position.z = (((position.y - _sprite.GetBounds().size.y / 2) * 0.01f)) + .01f; gameObject.transform.localPosition = position; } if (gameObject.GetComponent <BoxCollider>() == null) { BoxCollider box = gameObject.AddComponent <BoxCollider>(); box.size = new Vector3(_sprite.GetBounds().size.x, _sprite.GetBounds().size.y, 1); } }
public static void LoadShader() { if (Settings.betterLighting.Value) { //string path = Path.Combine(Path.GetDirectoryName(Assembly.GetExecutingAssembly().Location), "deferredshader"); //AssetBundle bundle = AssetBundle.LoadFromFile(path); AssetBundle bundle = AssetBundle.LoadFromMemory(DeferredShader.shader); DeferredShader.shader = null; if (bundle == null) { VSideLoader.Logger.LogInfo("Loading bundle failed"); } else { Shader shader = bundle.LoadAsset("assets/internal-deferredshading.shader") as Shader; if (shader != null) { VSideLoader.Logger.LogInfo("Setting shader"); GraphicsSettings.SetCustomShader(BuiltinShaderType.DeferredShading, shader); } else { VSideLoader.Logger.LogInfo("Could not find shader"); } } } }
public override void Paint(GraphicsSettings gs, Rectangle clipRect) { base.Paint(gs, clipRect); if (Children.Count == 0) { SizeF messageSize = gs.Graphics.MeasureString(_emptyGroupMessage, Host.Font); RectangleF rcDraw = new RectangleF(0, 0, messageSize.Width + _paintEmptyMessageMargin, messageSize.Height + _paintEmptyMessageMargin); rcDraw.Offset(5, (Rectangle.Height - rcDraw.Height) / 2); StringFormat sf = new StringFormat(gs.DefaultStringFormat); sf.Alignment = StringAlignment.Center; sf.LineAlignment = StringAlignment.Center; gs.Graphics.FillRectangle(SystemBrushes.ButtonFace, rcDraw); gs.Graphics.DrawString(_emptyGroupMessage, Host.Font, Brushes.Gray, rcDraw, sf); } else { for (int i = 1; i < Children.Count; i++) { Rectangle rcPrior = Children[i - 1].Rectangle; Rectangle rcHcs = Children[i].Rectangle; Point[] linkPoints = new Point[] { new Point(rcPrior.Right - 4, rcPrior.Bottom - 2), new Point(rcPrior.Right - 4, rcHcs.Top + rcHcs.Height / 2), new Point(rcHcs.Left - 1, rcHcs.Top + rcHcs.Height / 2), }; gs.Graphics.DrawLines(Pens.Black, linkPoints); } } }
/// <summary> /// Po nacteni hlavniho okna se inicializuje hlavni manazer, ktery se postara /// o zbytek inicializace; take se inicializuje manazer kamery /// </summary> /// <param name="sender"></param> /// <param name="e"></param> private void Window_Loaded(object sender, RoutedEventArgs e) { // pokud loading timer uz nebezi, zrus loading okno if (!loadingTimer.Enabled) { loadingWindow.Close(); } // nacteni veskereho nastaveni z XML souboru CalibrationSettings.Instance().Load(); CaptureSettings.Instance().Load(); GraphicsSettings.Instance().Load(); PhysicSettings.Instance().Load(); CommonAttribService.mainWindow = this; // vytvoreni manazeru, ktery propoji funkcionalitu VSEM hlavnim modelum myManager = new WindowManager(); myManager.MyWindow = this; myManager.LoadDefaultValues(); myManager.ManageMainWindow(); CameraManager.Reinitialize(); }
/// <summary> /// Reset of al settings /// </summary> private void resetBut_Click(object sender, RoutedEventArgs e) { CalibrationSettings.Instance().Restart(); CaptureSettings.Instance().Restart(); GraphicsSettings.Instance().Restart(); PhysicSettings.Instance().Restart(); }
/// <summary> /// Renders the system /// </summary> /// <param name="objects"></param> public void Repaint(TableDepositor objects) { if (CommonAttribService.OUTPUT_DRAW_ALLOWED) { BitmapSource bmp = null; if (GraphicsSettings.Instance().OUTPUT_TABLE_SIZE_DEPENDENT) { bmp = tableDrawingManager.CreateBitmap(objects, true); } else { if (((int)tableDrawingManager.actual_size.X) != CommonAttribService.ACTUAL_OUTPUT_WIDTH) { tableDrawingManager.Resize(CommonAttribService.ACTUAL_OUTPUT_WIDTH, (int)(CommonAttribService.ACTUAL_TABLE_HEIGHT * (((double)CommonAttribService.ACTUAL_OUTPUT_WIDTH) / CommonAttribService.ACTUAL_TABLE_WIDTH))); } bmp = tableDrawingManager.CreateBitmap(objects, false); } if (bmp != null) { tableImage.Source = bmp; tableImage.Width = ActualWidth; tableImage.Height = ActualHeight; } } }
void GrabForeground(GameFrame targetFrame) { gameCamera.farClipPlane = targetFrame.playerDepth + 0.5f * layerOverlap; gameCamera.nearClipPlane = gameNearClipPlane; // gameCamera.clearFlags = CameraClearFlags.Color | CameraClearFlags.Depth; gameCamera.backgroundColor = new Color(0, 0, 0, 0); Shader originalScreenSpaceShadowShader = GraphicsSettings.GetCustomShader(BuiltinShaderType.ScreenSpaceShadows); GraphicsSettings.SetCustomShader(BuiltinShaderType.ScreenSpaceShadows, noForegroundShadowFadeShader); LayerMask oldCull = gameCamera.cullingMask; if (forceToBackground > 0) { gameCamera.cullingMask = forceToBackground; gameCamera.RenderWithShader(blockoutBackgroundShader, null); gameCamera.clearFlags = CameraClearFlags.Nothing; //Whole point: next Render() respects this depth buffer } gameCamera.cullingMask = oldCull ^ forceToBackground; RenderGameCamera(gameCamera, targetFrame.foregroundBuffer); gameCamera.cullingMask = oldCull; GraphicsSettings.SetCustomShader(BuiltinShaderType.ScreenSpaceShadows, originalScreenSpaceShadowShader); gameCamera.nearClipPlane = gameNearClipPlane; gameCamera.farClipPlane = gameFarClipPlane; }
///////////////////////////////////////////////////////////////////////////////// // initialization private void Start() { // don't initialize anything if is in editor and not playing if (IsEditing()) { return; } // initialize parameter factory StereoRenderManager.Instance.InitParamFactory(); // initialize stereo camera rig if (stereoCameraHead == null) { CreateStereoCameraRig(); } // FIX Unity 5.4 shadow bug (issue trakcer ID 686520) ++ #if UNITY_5_4 GraphicsSettings.SetCustomShader(BuiltinShaderType.ScreenSpaceShadows, Shader.Find("ScreenSpaceShadows-ForCustomPerspectiveMat")); #endif // FIX Unity 5.4 shadow bug (issue trakcer ID 686520) -- // swap correct stereo shader for different unity versions; also create stereo material if nothing is there SwapStereoShader(); // create render textures as target of stereo rendering CreateRenderTextures(StereoRenderManager.Instance.paramFactory.GetRenderWidth(), StereoRenderManager.Instance.paramFactory.GetRenderHeight()); // get main camera and registor to StereoRenderManager StereoRenderManager.Instance.AddToManager(this); }
public override void onAction() { if (_pieceNum > 0) { if (Inventory.instance.canAddStuff()) { Inventory.instance.addStuf(cakeType.ToString()); _pieceNum--; GraphicsSettings settings = graphicSettings[level]; if (_pieceNum == 3) { ContentManager.instance.configureObject(_sprite, settings.spriteAtlas, threePieceSprite); } else if (_pieceNum == 2) { ContentManager.instance.configureObject(_sprite, settings.spriteAtlas, twoPieceSprite); } else if (_pieceNum == 1) { ContentManager.instance.configureObject(_sprite, settings.spriteAtlas, onePieceSprite); } else { ContentManager.instance.configureObject(_sprite, settings.spriteAtlas, emptySprite); } } } PlayerBehaviour.instance.setState(PlayerState.DEFAULT); }
private static bool IsUsingCustomRenderPipeline() { if (RenderPipelineManager.get_currentPipeline() == null) { return(Object.op_Inequality((Object)GraphicsSettings.get_renderPipelineAsset(), (Object)null)); } return(true); }
public void test() { _pieceNum = 4; GraphicsSettings settings = graphicSettings[level]; ContentManager.instance.configureObject(_sprite, settings.spriteAtlas, fourPieceSprite); }
public ChartHolder(GraphicsSettings graphicsSettings, NumberPointsSettings pointsSettings, PaletteSettings paletteSettings) { this.graphicsSettings = graphicsSettings; this.pointsSettings = pointsSettings; this.paletteSettings = paletteSettings; Dock = DockStyle.Fill; }
protected void RenderCommonProbeFields(bool useMiniStyle) { bool isDeferredRenderingPath = SceneView.IsUsingDeferredRenderingPath(); bool isDeferredReflections = isDeferredRenderingPath && (GraphicsSettings.GetShaderMode(BuiltinShaderType.DeferredReflections) != BuiltinShaderMode.Disabled); m_Probes.RenderReflectionProbeUsage(useMiniStyle, isDeferredRenderingPath, isDeferredReflections); m_Probes.RenderProbeAnchor(useMiniStyle); }
static ShadowUtils() { m_ShadowmapFormat = SystemInfo.SupportsRenderTextureFormat(RenderTextureFormat.Shadowmap) ? RenderTextureFormat.Shadowmap : RenderTextureFormat.Depth; m_ForceShadowPointSampling = SystemInfo.graphicsDeviceType == GraphicsDeviceType.Metal && GraphicsSettings.HasShaderDefine(Graphics.activeTier, BuiltinShaderDefine.UNITY_METAL_SHADOWS_USE_POINT_FILTERING); }
public override void Layout(GraphicsSettings settings, Size maximumSize) { int width = 0; int height = 0; SyncSectionsToColumns(HeaderColumnSection.DisplayMode.Header); Point pt = new Point(Location.X, Location.Y); int reservedSpace = LayoutController == null ? 0 : LayoutController.ReservedNearSpace; bool first = true; foreach (Section hcs in Children) { hcs.Location = pt; hcs.Layout(settings, new Size(maximumSize.Width - pt.X, _isVisible ? maximumSize.Height - pt.Y : 0)); if (first) { hcs.Size = new Size(hcs.Size.Width + reservedSpace, hcs.Size.Height); first = false; } pt = new Point(hcs.Rectangle.Right, pt.Y); width += hcs.Rectangle.Width; if (hcs.Size.Height > height) { height = hcs.Size.Height; } } if (height == 0 && _isVisible) { if (VisualStyleRenderer.IsSupported) { VisualStyleRenderer renderer = new VisualStyleRenderer(VisualStyleElement.Header.Item.Normal); height = renderer.GetPartSize(settings.Graphics, ThemeSizeType.True).Height; } else { height = SystemFonts.DialogFont.Height + 6; } } _idealWidth = width; if (height < MinimumHeight) { height = MinimumHeight; } Size = new Size(Math.Max(maximumSize.Width, _idealWidth), height); if (LayoutController != null) { LayoutController.HeaderLayedOut(); } }
public override void Layout(GraphicsSettings gs, Size maximumSize) { CustomiseGroupingSection groupSection = (CustomiseGroupingSection) _customiseGroupingSection; OptionsToolbarSection optionsSection = (OptionsToolbarSection) _optionsToolbarSection; ListSection listSection = ListSection; groupSection.Location = Location; groupSection.Layout(gs, maximumSize); optionsSection.Layout(gs, new Size(Math.Max(optionsSection.MinimumWidth, maximumSize.Width - groupSection.MinimumWidth), groupSection.Size.Height)); groupSection.Size = new Size(maximumSize.Width - optionsSection.Size.Width, groupSection.Size.Height); optionsSection.Location = new Point(groupSection.Rectangle.Right, Location.Y); optionsSection.Visible = true; Size = new Size(maximumSize.Width, optionsSection.Size.Height); }
public override void Layout(GraphicsSettings gs, Size maximumSize) { _toolStrip.MaximumSize = new Size(maximumSize.Width, 0); Size = new Size(_toolStrip.Size.Width, maximumSize.Height); }
public virtual Size GetIdealSize( GraphicsSettings gs ) { const int margin = 2; SizeF size = gs.Graphics.MeasureString( DisplayItem.ToString(), Font ); return new Size( (int)size.Width + 4, (int)size.Height + margin * 2 ); }
public void PaintSelection( GraphicsSettings gs ) { System.Diagnostics.Debug.WriteLine( this.Host.CurrentSectionDraggedOver ); if( IsSelected ) { gs.Graphics.FillRectangle( Host.FocusedSection == ListSection ? SystemBrushes.Highlight : SystemBrushes.ButtonFace, Rectangle ); } else if( this.Host.CurrentSectionDraggedOver == this ) { Color h = SystemColors.Highlight; Color c = Color.FromArgb( h.A / 3, h.R, h.G, h.B ); using( SolidBrush brush = new SolidBrush( c ) ) { gs.Graphics.FillRectangle( brush, Rectangle ); } } else if( ListControl.AlternatingRowColor != Color.Empty && Position % 2 == 0 && RowIdentifier.GroupColumns.Length == 0 ) { gs.Graphics.FillRectangle( new SolidBrush( ListControl.AlternatingRowColor ), Rectangle ); } }
public override Size GetIdealSize( GraphicsSettings gs ) { return new Size( Image.Width + 2, Image.Height + 2 ); }
public override void Layout( GraphicsSettings gs, Size maximumSize ) { base.Layout( gs, maximumSize ); Size = new Size( Size.Width, Children.Count == 0 ? 0 : Children[Children.Count - 1].Rectangle.Bottom - Rectangle.Top ); }
public override void Paint( GraphicsSettings gs, Rectangle clipRect ) { // // Fill indent area if( Children.Count > 0 ) { Rectangle rc = HostBasedRectangle; Rectangle rcIndent = new Rectangle( rc.X, Rectangle.Y, Children[0].HostBasedRectangle.X - rc.X, rc.Height ); PaintIndentArea( gs.Graphics, rcIndent ); } base.Paint( gs, clipRect ); Rectangle rcLine = Rectangle; rcLine.X += IndentWidth; PaintSeparatorLine( gs.Graphics, rcLine ); }
protected virtual void buildObject(int level) { _sprite = gameObject.GetComponent<tk2dAnimatedSprite>(); settings = graphicSettings[level]; level = level; ContentManager.instance.configureObject(_sprite, settings.spriteAtlas, settings.defaultSprite); if (settings.animationAtlas != "") ContentManager.instance.precacheAnimation(_sprite, settings.animationAtlas); if (zSort) { Vector3 position = gameObject.transform.localPosition; position.z = (((position.y-_sprite.GetBounds().size.y/2)*0.01f))+.01f; gameObject.transform.localPosition = position; } if (gameObject.GetComponent<BoxCollider>() == null) { BoxCollider box = gameObject.AddComponent<BoxCollider>(); box.size = new Vector3(_sprite.GetBounds().size.x, _sprite.GetBounds().size.y, 1); } }
public override void Paint(GraphicsSettings gs, Rectangle clipRect) { for (int i = 0; i < ExcludeFirstChildrenFromVScroll; i++) { Children[i].Paint(gs, clipRect); } GraphicsContainer container = gs.Graphics.BeginContainer(); try { using (Region clipRegion = new Region(clipRect)) { clipRegion.Intersect(WorkingRectangle); gs.Graphics.Clip = clipRegion; for (int i = ExcludeFirstChildrenFromVScroll; i < Children.Count; i++) { Section s = Children[i]; if (clipRect.IntersectsWith(s.HostBasedRectangle)) { s.Paint(gs, clipRect); } } } } finally { gs.Graphics.EndContainer(container); } }
/// <summary> /// Initializes the game. /// </summary> protected override void Initialize() { Logger.Trace("init()"); // log the init. this.Window.Title = string.Format("Voxeliq [{0}/{1}]", PlatformInfo.GameFramework, PlatformInfo.GraphicsApi); // set the window title. this.IsMouseVisible = false; // read settings. var audioSettings = new AudioSettings(); var graphicsSettings = new GraphicsSettings(); // create a new engine configuration. var config = new EngineConfig { Chunk = { WidthInBlocks = 16, HeightInBlocks = 128, LenghtInBlocks = 16, }, Cache = { CacheExtraChunks = true, ViewRange = 8, CacheRange = 12, }, Graphics = { Width = graphicsSettings.Width, Height = graphicsSettings.Height, FullScreenEnabled = graphicsSettings.FullScreenEnabled, VerticalSyncEnabled = graphicsSettings.VerticalSyncEnabled, FixedTimeStepsEnabled = graphicsSettings.FixedTimeStepsEnabled, }, World = { IsInfinitive = true, }, Debugging = { GraphsEnabled = true, }, Bloom = { Enabled = false, State = BloomState.Default, }, Audio = { Enabled = audioSettings.Enabled, } }; var engine = new Engine(this, config); this.ScreenManager = new GraphicsManager(this._graphicsDeviceManager, this); // start the screen manager. engine.EngineStart += OnEngineStart; engine.Run(); base.Initialize(); }
protected virtual void DrawSortArrow( GraphicsSettings gs, Rectangle rc ) { if( !_column.ShowHeaderSortArrow ) { return; } if( rc.Width <= 0 ) { return; } int offset = 0; if( Parent.LayoutController != null ) { offset = Parent.LayoutController.CurrentHorizontalScrollPosition; } // // Draw sort arrows const int halfArrowWidth = _arrowWidth / 2; int right = Rectangle.Right - offset; Rectangle rcArrow = new Rectangle( right - _arrowWidth - _arrowSpaceXMargin * 2, Rectangle.Y + (Rectangle.Height - _arrowWidth) / 2, _arrowWidth, _arrowWidth ); SortOrder sortOrder = Parent.GetColumnSortOrder( Column ); switch( sortOrder ) { case SortOrder.Ascending: { int xTop = rcArrow.Left + rcArrow.Width / 2 + 1; int yTop = rcArrow.Top + (rcArrow.Height - halfArrowWidth) / 2 - 1; int xLeft = xTop - halfArrowWidth; int yLeft = yTop + halfArrowWidth + 1; int xRight = xTop + halfArrowWidth + 1; int yRight = yTop + halfArrowWidth + 1; gs.Graphics.FillPolygon( SystemBrushes.ControlDark, new Point[] { new Point(xTop, yTop), new Point(xLeft, yLeft), new Point(xRight, yRight) } ); } break; case SortOrder.Descending: { int xBottom = rcArrow.Left + rcArrow.Width / 2 + 1; int xLeft = xBottom - halfArrowWidth + 1; int yLeft = rcArrow.Top + (rcArrow.Height - halfArrowWidth) / 2; int xRight = xBottom + halfArrowWidth; int yRight = rcArrow.Top + (rcArrow.Height - halfArrowWidth) / 2; int yBottom = yRight + halfArrowWidth; gs.Graphics.FillPolygon( SystemBrushes.ControlDark, new Point[] { new Point(xLeft, yLeft), new Point(xBottom, yBottom), new Point(xRight, yRight) } ); } break; } }
public override void Paint( GraphicsSettings gs, Rectangle clipRect ) { Rectangle rcText; GetDrawRectangles( out rcText, out _buttonRectangle ); Rectangle rc = HostBasedRectangle; // // Fill indent area if any if( _groupIndentWidth > 0 ) { Rectangle rcIndent = new Rectangle( rc.X, rc.Y, _groupIndentWidth, rc.Height ); PaintIndentArea( gs.Graphics, rcIndent ); } gs.Graphics.DrawIcon( DrawIcon, _buttonRectangle.X, _buttonRectangle.Y ); GdiPlusEx.DrawString ( gs.Graphics, Text, Font, (Host.FocusedSection == ListSection && IsSelected) ? SystemColors.HighlightText : ListControl.GroupSectionForeColor, rcText , GdiPlusEx.Alignment.Left, ListControl.GroupSectionVerticalAlignment, GdiPlusEx.TextSplitting.SingleLineEllipsis, GdiPlusEx.Ampersands.Display ); Rectangle rcLine = rc; rcLine.X += _groupIndentWidth; PaintSeparatorLine( gs.Graphics, rcLine ); }
public override void Layout( GraphicsSettings gs, Size maximumSize ) { SizeF size = gs.Graphics.MeasureString( Text, Font ); if( size.Height < MinimumHeight ) { size.Height = MinimumHeight; } Size = new Size( HeaderSection.Rectangle.Width, (int)size.Height + _margin + _separatorLineHeight ); }
public void SizeColumnsToFit( params Column[] columns ) { using( Graphics grfx = Host.CreateGraphics() ) { GraphicsSettings grfxSettings = new GraphicsSettings( grfx ); int[] columnWidths = new int[Columns.Count]; int position = 0; HeaderColumnSection[] hcsSections = new HeaderColumnSection[columns.Length]; for( int iColumn = 0; iColumn < columns.Length; iColumn++ ) { HeaderColumnSection hcs = Host.SectionFactory.CreateHeaderColumnSection( Host, HeaderColumnSection.DisplayMode.Customise, columns[iColumn] ); hcs.Layout( grfxSettings, new Size( int.MaxValue, int.MaxValue ) ); hcsSections[iColumn] = hcs; } Type[] lastColumnTypes = new Type[columns.Length]; CellSection[] columnCellSections = new CellSection[columns.Length]; // // Pick the widest cell to be the width of the column. foreach( object rowItem in ItemList.ToArray() ) { for( int iColumn = 0; iColumn < columns.Length; iColumn++ ) { Column column = columns[iColumn]; CellSection cs = columnCellSections[iColumn]; object columnItem = column.ColumnItemAccessor( rowItem ); Type lastColumnType = lastColumnTypes[iColumn] == null ? null : lastColumnTypes[iColumn].GetType(); if( lastColumnType == null || columnItem.GetType() != lastColumnType ) { cs = columnCellSections[iColumn] = Host.SectionFactory.CreateCellSection( Host, hcsSections[iColumn], rowItem ); lastColumnTypes[iColumn] = columnItem.GetType(); } cs.Item = rowItem; Size size = cs.GetIdealSize( grfxSettings ); if( columnWidths[iColumn] < size.Width ) { columnWidths[iColumn] = size.Width; } } position++; } // // Set columns widths... for( int iColumn = 0; iColumn < columns.Length; iColumn++ ) { columns[iColumn].Width = columnWidths[iColumn] == 0 ? hcsSections[iColumn].Size.Width : columnWidths[iColumn]; } } }
public override void Layout( GraphicsSettings gs, Size maximumSize ) { const int margin = 2; SizeF size; if( HeaderColumnSection.Column.WrapText ) { size = GdiPlusEx.MeasureString( gs.Graphics, DisplayItem.ToString(), Font, maximumSize.Width - 5 ); } else { size = gs.Graphics.MeasureString( DisplayItem.ToString(), Font ); } if( size.Height < MinimumHeight ) { size.Height = MinimumHeight; } Size = new Size( maximumSize.Width, (int)size.Height + margin * 2 ); }
public override void PaintBackground(GraphicsSettings gs, Rectangle clipRect) { Rectangle rc = Rectangle; rc.Width += 2; // hide end vert bars if (VisualStyleRenderer.IsSupported) { VisualStyleRenderer vsr = new VisualStyleRenderer(VisualStyleElement.Header.Item.Normal); vsr.DrawBackground(gs.Graphics, rc); } else { gs.Graphics.FillRectangle(SystemBrushes.Control, rc); ControlPaint.DrawBorder3D(gs.Graphics, rc, Border3DStyle.Raised); } base.Paint(gs, clipRect); }
public override void Paint( GraphicsSettings gs, Rectangle clipRect ) { Rectangle rc = DrawRectangle; GdiPlusEx.TextSplitting textSplitting = (HeaderColumnSection.Column.WrapText) ? GdiPlusEx.TextSplitting.MultiLine : GdiPlusEx.TextSplitting.SingleLineEllipsis; GdiPlusEx.DrawString ( gs.Graphics, DisplayItemString, Font, (Host.FocusedSection == ListSection && RowSection.IsSelected) ? SystemColors.HighlightText : Color, rc, GdiExAlignment, GdiExVerticalAlignment, textSplitting, GdiPlusEx.Ampersands.Display ); }
protected virtual void DrawCaption( GraphicsSettings gs, Rectangle rc ) { TextRendererEx.DrawText( gs.Graphics, _column.Caption, SystemFonts.MenuFont, rc, Color.Black, GetTextFormatFlags() ); }
public override void Layout( GraphicsSettings gs, Size maximumSize ) { base.Layout( gs, maximumSize ); Size = new Size( maximumSize.Width, Size.Height ); }
public override void Paint( GraphicsSettings gs, Rectangle clipRect ) { using( SolidBrush brush = new SolidBrush( Host.TextColor ) ) { Rectangle rc = Rectangle; int offset = 0; if( Parent.LayoutController != null ) { offset = Parent.LayoutController.CurrentHorizontalScrollPosition; rc.X -= offset; } if( _displayMode == DisplayMode.Header ) { if( VisualStyleRenderer.IsSupported ) { VisualStyleRenderer renderer = GetRenderer(); renderer.DrawBackground( gs.Graphics, rc ); } else { gs.Graphics.FillRectangle( SystemBrushes.Control, rc ); if( _leftMouseButtonPressed ) { ControlPaint.DrawBorder3D( gs.Graphics, rc, Border3DStyle.Sunken ); } else { ControlPaint.DrawBorder3D( gs.Graphics, rc, Border3DStyle.Raised ); } } } else { DrawBox( gs.Graphics, rc ); } DrawIcon( gs.Graphics, ref rc ); const int textMargin = 2; rc.X += textMargin; rc.Width -= textMargin; if( Parent.LayoutController != null ) { if( _column.ShowHeaderSortArrow ) { rc.Width -= _arrowWidth + _arrowSpaceXMargin * 2; } } rc.Y -= 2; DrawCaption( gs, rc ); DrawSortArrow( gs, rc ); } }
public override void Layout( GraphicsSettings gs, Size maximumSize ) { DeleteChildren(); int bottom = Location.Y; foreach( Section s in _headerSection.Children ) { HeaderColumnSection hcs = s as HeaderColumnSection; if( hcs != null ) { CellSection cellSection = Host.SectionFactory.CreateCellSection( Host, hcs, Item ); Children.Add( cellSection ); // // We position the cell aligned to its corresponding HeaderColumnSection. We nudge it to right here // based on any difference between the column size and the headers columns actual size. The only time there // will be a different currently is when we have multiple groups reserving initial space on the first column. cellSection.Location = new Point( hcs.Location.X + hcs.Rectangle.Width - hcs.Column.Width, Location.Y ); cellSection.Layout( gs, new Size( hcs.Column.Width, maximumSize.Height ) ); bottom = Math.Max( bottom, cellSection.Rectangle.Bottom ); } } int newHeigt = MinimumHeight; if( bottom - Rectangle.Top > MinimumHeight ) { newHeigt = bottom - Rectangle.Top; } Size = new Size( HeaderSection.Rectangle.Width, newHeigt ); }
public override void Layout( GraphicsSettings gs, Size maximumSize ) { const int widthPadding = 10; int headerWidth; int height; if( VisualStyleRenderer.IsSupported ) { VisualStyleRenderer renderer = GetRenderer(); height = renderer.GetPartSize( gs.Graphics, ThemeSizeType.True ).Height; } else { height = SystemFonts.DialogFont.Height + 6; } if( height > maximumSize.Height ) { height = maximumSize.Height; } switch( _displayMode ) { case DisplayMode.Header: headerWidth = _column.Width; break; case DisplayMode.Customise: headerWidth = TextRenderer.MeasureText( _column.Caption, SystemFonts.MenuFont ).Width + widthPadding + _arrowWidth + _arrowSpaceXMargin * 2; break; default: throw new NotSupportedException(); } if( height < MinimumHeight ) { height = MinimumHeight; } Size = new Size( headerWidth, height ); }
public override void PaintBackground( GraphicsSettings gs, Rectangle clipRect ) { PaintSelection( gs ); _drawnSelected = IsSelected; if( IsFocused ) { Rectangle rc = HostBasedRectangle; int indent = IndentWidth; Rectangle focusRect = new Rectangle( rc.X + indent, rc.Y, rc.Width - indent, Rectangle.Height ); focusRect.Width -= 1; if( this is GroupSection ) { focusRect.Height -= _separatorLineHeight; } focusRect.Height -= 2; using( Pen pen = new Pen( SystemColors.ControlDark ) ) { pen.DashStyle = DashStyle.Dot; gs.Graphics.DrawRectangle( pen, focusRect ); } } }
public override void Layout(GraphicsSettings gs, Size maximumSize) { base.Layout(gs, maximumSize); Point pt = Location; // // Default handling is to arrange down. foreach (Section s in Children) { s.Location = pt; s.Layout(gs, maximumSize); pt.Y = s.Rectangle.Bottom; maximumSize.Height -= s.Size.Height; } }
protected override void DrawSortArrow( GraphicsSettings gs, Rectangle rc ) { // do nothing. }
public override void PaintBackground(GraphicsSettings gs, Rectangle clipRect) { foreach (Section s in Children) { if (clipRect.IntersectsWith(s.Rectangle)) { s.PaintBackground(gs, clipRect); } } }
public override void Paint(GraphicsSettings gs, Rectangle clipRect) { base.Paint(gs, clipRect); if (Children.Count == 0) { SizeF messageSize = gs.Graphics.MeasureString(_emptyGroupMessage, Host.Font); RectangleF rcDraw = new RectangleF(0, 0, messageSize.Width + _paintEmptyMessageMargin, messageSize.Height + _paintEmptyMessageMargin); rcDraw.Offset(5, (Rectangle.Height - rcDraw.Height)/2); StringFormat sf = new StringFormat(gs.DefaultStringFormat); sf.Alignment = StringAlignment.Center; sf.LineAlignment = StringAlignment.Center; gs.Graphics.FillRectangle(SystemBrushes.ButtonFace, rcDraw); gs.Graphics.DrawString(_emptyGroupMessage, Host.Font, Brushes.Gray, rcDraw, sf); } else { for (int i = 1; i < Children.Count; i++) { Rectangle rcPrior = Children[i - 1].Rectangle; Rectangle rcHcs = Children[i].Rectangle; Point[] linkPoints = new Point[] { new Point(rcPrior.Right - 4, rcPrior.Bottom - 2), new Point(rcPrior.Right - 4, rcHcs.Top + rcHcs.Height/2), new Point(rcHcs.Left - 1, rcHcs.Top + rcHcs.Height/2), }; gs.Graphics.DrawLines(Pens.Black, linkPoints); } } }
public override void PaintBackground(GraphicsSettings gs, Rectangle clipRect) { gs.Graphics.FillRectangle(SystemBrushes.ControlDark, Rectangle); base.PaintBackground(gs, clipRect); }