예제 #1
0
        public override void OnActivate()
        {
            base.OnActivate();

            MeshInstance = World.Stage.AddMesh(MeshFilename);

            SkeletonInstance = new Graphics.SkeletalAnimation.SkeletonInstance(MeshInstance.Mesh);
            MeshInstance.Skeleton = SkeletonInstance;

            SkeletonInstance.Play("run");
        }
예제 #2
0
파일: Mesh.cs 프로젝트: johang88/triton
        public override void OnActivate()
        {
            base.OnActivate();

            MeshInstance = World.Stage.AddMesh(Filename, MeshParameters);
        }