public override void OnActivate() { base.OnActivate(); MeshInstance = World.Stage.AddMesh(MeshFilename); SkeletonInstance = new Graphics.SkeletalAnimation.SkeletonInstance(MeshInstance.Mesh); MeshInstance.Skeleton = SkeletonInstance; SkeletonInstance.Play("run"); }
public override void OnActivate() { base.OnActivate(); MeshInstance = World.Stage.AddMesh(Filename, MeshParameters); }