void Awake() { _client = GetComponent <Client>(); _grabbyHand = GetComponent <GrabbyHandBehavior>(); _audioSource = GetComponent <AudioSource>(); _playerController = LocalPlayerTransform.GetComponent <PlayerController>(); _playerAnimationController = LocalPlayerTransform.GetComponent <PlayerAnimationController>(); _mainCamera = Camera.main; }
// Start is called before the first frame update void Start() { _mainCamera = Camera.main; _grid = PopulateBoolGrid(); _grabbyHand = GetComponent <GrabbyHandBehavior>(); _audioSource = GetComponent <AudioSource>(); Client.ExitingBuildingMode += ClientOnExitingBuildingMode; }