public void Load( Stream stream ) { var ser = new GpuNamedConstantsSerializer(); ser.ImportNamedConstants( stream, this ); }
public void Save( string filename ) { var ser = new GpuNamedConstantsSerializer(); ser.ExportNamedConstants( this, filename ); }
public void Load(Stream stream) { var ser = new GpuNamedConstantsSerializer(); ser.ImportNamedConstants(stream, this); }
internal static global::System.Runtime.InteropServices.HandleRef getCPtr(GpuNamedConstantsSerializer obj) { return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr); }
public void Save(string filename) { var ser = new GpuNamedConstantsSerializer(); ser.ExportNamedConstants(this, filename); }