public void Load( Stream stream )
			{
				var ser = new GpuNamedConstantsSerializer();
				ser.ImportNamedConstants( stream, this );
			}
			public void Save( string filename )
			{
				var ser = new GpuNamedConstantsSerializer();
				ser.ExportNamedConstants( this, filename );
			}
            public void Load(Stream stream)
            {
                var ser = new GpuNamedConstantsSerializer();

                ser.ImportNamedConstants(stream, this);
            }
Beispiel #4
0
 internal static global::System.Runtime.InteropServices.HandleRef getCPtr(GpuNamedConstantsSerializer obj)
 {
     return((obj == null) ? new global::System.Runtime.InteropServices.HandleRef(null, global::System.IntPtr.Zero) : obj.swigCPtr);
 }
            public void Save(string filename)
            {
                var ser = new GpuNamedConstantsSerializer();

                ser.ExportNamedConstants(this, filename);
            }