IEnumerator Credits() { finalScore.SetActive(true); demeritCountText.SetActive(true); //just use all return functions for individual scores and add here finalScoreText.text = "Demerits: " + (GoingOffRoadDemeritCounter.getDemerits()).ToString(); yield return(new WaitForSeconds(5)); //Use this for gaps between slides //set slides active and not active //use if-statements for choosing specific slides finalScore.SetActive(false); demeritCountText.SetActive(false); printStory(); }
void Update() { //Whenever user hits object, update count appropriately //Below is just an example to show that the count works //You could just click your mouse while running in play mode //if (Input.GetMouseButtonDown (0)) { // count++; //} //Display new count demeritCount.text = "Demerits: " + (GoingOffRoadDemeritCounter.getDemerits() + count).ToString(); }