IEnumerator Credits()
    {
        finalScore.SetActive(true);
        demeritCountText.SetActive(true);

        //just use all return functions for individual scores and add here
        finalScoreText.text = "Demerits: " + (GoingOffRoadDemeritCounter.getDemerits()).ToString();

        yield return(new WaitForSeconds(5));        //Use this for gaps between slides

        //set slides active and not active
        //use if-statements for choosing specific slides
        finalScore.SetActive(false);
        demeritCountText.SetActive(false);
        printStory();
    }
    void Update()
    {
        //Whenever user hits object, update count appropriately



        //Below is just an example to show that the count works
        //You could just click your mouse while running in play mode
        //if (Input.GetMouseButtonDown (0)) {
        //	count++;
        //}


        //Display new count
        demeritCount.text = "Demerits: " + (GoingOffRoadDemeritCounter.getDemerits() + count).ToString();
    }