private void Start() { delay = 0.2f; delay_tmp = delay; delay_tmp_two = delay; rope = GameObject.Find("Rope_System").GetComponent <Rope_System>(); playerone = GameObject.Find("PlayerOne").GetComponent <Player_Movement>(); playertwo = GameObject.Find("PlayerTwo").GetComponent <Player_Movement>(); godMode_Hole1 = GameObject.Find("PlayerOne").GetComponent <God_Mode>(); godMode_Hole2 = GameObject.Find("PlayerTwo").GetComponent <God_Mode>(); }
private void Awake() { god_ModeAction = GetComponent <God_Mode>(); animator = GetComponent <Animator>(); joysticVibrationMan = GetComponent <JoysticVibration_Manager>(); camera_ShakeMan = Camera.main.GetComponent <Camere_Shake_Manager>(); blinking_Effect = GetComponent <Blinking_Effect>(); pause = Camera.main.GetComponent <Menu_Manager>(); manager = Camera.main.GetComponent <GameManager>(); sprite = GetComponent <SpriteRenderer>(); trail = GetComponent <TrailRenderer>(); }
// Start is called before the first frame update void Start() { cameraTransform = Camera.main.GetComponent <Transform>(); god_Mode = GetComponent <God_Mode>(); }