Esempio n. 1
0
    private void Start()
    {
        delay         = 0.2f;
        delay_tmp     = delay;
        delay_tmp_two = delay;
        rope          = GameObject.Find("Rope_System").GetComponent <Rope_System>();
        playerone     = GameObject.Find("PlayerOne").GetComponent <Player_Movement>();
        playertwo     = GameObject.Find("PlayerTwo").GetComponent <Player_Movement>();

        godMode_Hole1 = GameObject.Find("PlayerOne").GetComponent <God_Mode>();
        godMode_Hole2 = GameObject.Find("PlayerTwo").GetComponent <God_Mode>();
    }
Esempio n. 2
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    private void Awake()
    {
        god_ModeAction      = GetComponent <God_Mode>();
        animator            = GetComponent <Animator>();
        joysticVibrationMan = GetComponent <JoysticVibration_Manager>();
        camera_ShakeMan     = Camera.main.GetComponent <Camere_Shake_Manager>();
        blinking_Effect     = GetComponent <Blinking_Effect>();
        pause   = Camera.main.GetComponent <Menu_Manager>();
        manager = Camera.main.GetComponent <GameManager>();

        sprite = GetComponent <SpriteRenderer>();
        trail  = GetComponent <TrailRenderer>();
    }
Esempio n. 3
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 // Start is called before the first frame update
 void Start()
 {
     cameraTransform = Camera.main.GetComponent <Transform>();
     god_Mode        = GetComponent <God_Mode>();
 }