public void Export(GameObject root, Model model, ModelExporter converter, ExportArgs option, VRM10ObjectMeta vrmMeta = null) { Storage.Gltf.asset = ExportAsset(model); Storage.Reserve(CalcReserveBytes(model)); foreach (var material in ExportMaterials(model, m_textureExporter, m_settings)) { Storage.Gltf.materials.Add(material); } foreach (var mesh in ExportMeshes(model.MeshGroups, model.Materials, Storage, option)) { Storage.Gltf.meshes.Add(mesh); } using (var arrayManager = new NativeArrayManager()) { foreach (var(node, skin) in ExportNodes(arrayManager, model.Nodes, model.MeshGroups, Storage, option)) { Storage.Gltf.nodes.Add(node); if (skin != null) { var skinIndex = Storage.Gltf.skins.Count; Storage.Gltf.skins.Add(skin); node.skin = skinIndex; } } } Storage.Gltf.scenes.Add(new gltfScene() { nodes = model.Root.Children.Select(child => model.Nodes.IndexOfThrow(child)).ToArray() }); var(vrm, vrmSpringBone, thumbnailTextureIndex) = ExportVrm(root, model, converter, vrmMeta, Storage.Gltf.nodes, m_textureExporter); // Extension で Texture が増える場合があるので最後に呼ぶ var exportedTextures = m_textureExporter.Export(); for (var exportedTextureIdx = 0; exportedTextureIdx < exportedTextures.Count; ++exportedTextureIdx) { var(unityTexture, texColorSpace) = exportedTextures[exportedTextureIdx]; GltfTextureExporter.PushGltfTexture(Storage, unityTexture, texColorSpace, m_textureSerializer); } if (thumbnailTextureIndex.HasValue) { vrm.Meta.ThumbnailImage = Storage.Gltf.textures[thumbnailTextureIndex.Value].source; } UniGLTF.Extensions.VRMC_vrm.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrm); if (vrmSpringBone != null) { UniGLTF.Extensions.VRMC_springBone.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrmSpringBone); } // Fix Duplicated name gltfExporter.FixName(Storage.Gltf); }
public override void ExportExtensions(ITextureSerializer textureSerializer) { // avatar var animator = Copy.GetComponent <Animator>(); if (animator != null) { var humanoid = Copy.GetComponent <VRMHumanoidDescription>(); UniHumanoid.AvatarDescription description = null; var nodes = Copy.transform.Traverse().Skip(1).ToList(); { var isCreated = false; if (humanoid != null) { description = humanoid.GetDescription(out isCreated); } if (description != null) { // use description VRM.humanoid.Apply(description, nodes); } if (isCreated) { GameObject.DestroyImmediate(description); } } { // set humanoid bone mapping var avatar = animator.avatar; foreach (HumanBodyBones key in Enum.GetValues(typeof(HumanBodyBones))) { if (key == HumanBodyBones.LastBone) { break; } var transform = animator.GetBoneTransform(key); if (transform != null) { VRM.humanoid.SetNodeIndex(key, nodes.IndexOf(transform)); } } } } // morph var master = Copy.GetComponent <VRMBlendShapeProxy>(); if (master != null) { var avatar = master.BlendShapeAvatar; if (avatar != null) { foreach (var x in avatar.Clips) { VRM.blendShapeMaster.Add(x, this); } } } // secondary VRMSpringUtility.ExportSecondary(Copy.transform, Nodes, x => VRM.secondaryAnimation.colliderGroups.Add(x), x => VRM.secondaryAnimation.boneGroups.Add(x) ); #pragma warning disable 0618 // meta(obsolete) { var meta = Copy.GetComponent <VRMMetaInformation>(); if (meta != null) { VRM.meta.author = meta.Author; VRM.meta.contactInformation = meta.ContactInformation; VRM.meta.title = meta.Title; if (meta.Thumbnail != null) { VRM.meta.texture = GltfTextureExporter.PushGltfTexture(_data, meta.Thumbnail, ColorSpace.sRGB, textureSerializer); } VRM.meta.licenseType = meta.LicenseType; VRM.meta.otherLicenseUrl = meta.OtherLicenseUrl; VRM.meta.reference = meta.Reference; } } #pragma warning restore 0618 // meta { var _meta = Copy.GetComponent <VRMMeta>(); if (_meta != null && _meta.Meta != null) { var meta = _meta.Meta; // info VRM.meta.version = meta.Version; VRM.meta.author = meta.Author; VRM.meta.contactInformation = meta.ContactInformation; VRM.meta.reference = meta.Reference; VRM.meta.title = meta.Title; if (meta.Thumbnail != null) { VRM.meta.texture = TextureExporter.RegisterExportingAsSRgb(meta.Thumbnail, needsAlpha: true); } // ussage permission VRM.meta.allowedUser = meta.AllowedUser; VRM.meta.violentUssage = meta.ViolentUssage; VRM.meta.sexualUssage = meta.SexualUssage; VRM.meta.commercialUssage = meta.CommercialUssage; VRM.meta.otherPermissionUrl = meta.OtherPermissionUrl; // distribution license VRM.meta.licenseType = meta.LicenseType; if (meta.LicenseType == LicenseType.Other) { VRM.meta.otherLicenseUrl = meta.OtherLicenseUrl; } } } // firstPerson var firstPerson = Copy.GetComponent <VRMFirstPerson>(); if (firstPerson != null) { if (firstPerson.FirstPersonBone != null) { VRM.firstPerson.firstPersonBone = Nodes.IndexOf(firstPerson.FirstPersonBone); VRM.firstPerson.firstPersonBoneOffset = firstPerson.FirstPersonOffset; VRM.firstPerson.meshAnnotations = firstPerson.Renderers.Select(x => new glTF_VRM_MeshAnnotation { mesh = Meshes.IndexOf(x.SharedMesh), firstPersonFlag = x.FirstPersonFlag.ToString(), }).ToList(); } // lookAt { var lookAtHead = Copy.GetComponent <VRMLookAtHead>(); if (lookAtHead != null) { var boneApplyer = Copy.GetComponent <VRMLookAtBoneApplyer>(); var blendShapeApplyer = Copy.GetComponent <VRMLookAtBlendShapeApplyer>(); if (boneApplyer != null) { VRM.firstPerson.lookAtType = LookAtType.Bone; VRM.firstPerson.lookAtHorizontalInner.Apply(boneApplyer.HorizontalInner); VRM.firstPerson.lookAtHorizontalOuter.Apply(boneApplyer.HorizontalOuter); VRM.firstPerson.lookAtVerticalDown.Apply(boneApplyer.VerticalDown); VRM.firstPerson.lookAtVerticalUp.Apply(boneApplyer.VerticalUp); } else if (blendShapeApplyer != null) { VRM.firstPerson.lookAtType = LookAtType.BlendShape; VRM.firstPerson.lookAtHorizontalOuter.Apply(blendShapeApplyer.Horizontal); VRM.firstPerson.lookAtVerticalDown.Apply(blendShapeApplyer.VerticalDown); VRM.firstPerson.lookAtVerticalUp.Apply(blendShapeApplyer.VerticalUp); } } } } // materials foreach (var m in Materials) { VRM.materialProperties.Add(VRMMaterialExporter.CreateFromMaterial(m, TextureExporter)); } // Serialize VRM var f = new JsonFormatter(); VRMSerializer.Serialize(f, VRM); var bytes = f.GetStoreBytes(); glTFExtensionExport.GetOrCreate(ref _gltf.extensions).Add("VRM", bytes); }