예제 #1
0
        public void Export(GameObject root, Model model, ModelExporter converter, ExportArgs option, VRM10ObjectMeta vrmMeta = null)
        {
            Storage.Gltf.asset = ExportAsset(model);

            Storage.Reserve(CalcReserveBytes(model));

            foreach (var material in ExportMaterials(model, m_textureExporter, m_settings))
            {
                Storage.Gltf.materials.Add(material);
            }

            foreach (var mesh in ExportMeshes(model.MeshGroups, model.Materials, Storage, option))
            {
                Storage.Gltf.meshes.Add(mesh);
            }

            using (var arrayManager = new NativeArrayManager())
            {
                foreach (var(node, skin) in ExportNodes(arrayManager, model.Nodes, model.MeshGroups, Storage, option))
                {
                    Storage.Gltf.nodes.Add(node);
                    if (skin != null)
                    {
                        var skinIndex = Storage.Gltf.skins.Count;
                        Storage.Gltf.skins.Add(skin);
                        node.skin = skinIndex;
                    }
                }
            }
            Storage.Gltf.scenes.Add(new gltfScene()
            {
                nodes = model.Root.Children.Select(child => model.Nodes.IndexOfThrow(child)).ToArray()
            });

            var(vrm, vrmSpringBone, thumbnailTextureIndex) = ExportVrm(root, model, converter, vrmMeta, Storage.Gltf.nodes, m_textureExporter);

            // Extension で Texture が増える場合があるので最後に呼ぶ
            var exportedTextures = m_textureExporter.Export();

            for (var exportedTextureIdx = 0; exportedTextureIdx < exportedTextures.Count; ++exportedTextureIdx)
            {
                var(unityTexture, texColorSpace) = exportedTextures[exportedTextureIdx];
                GltfTextureExporter.PushGltfTexture(Storage, unityTexture, texColorSpace, m_textureSerializer);
            }

            if (thumbnailTextureIndex.HasValue)
            {
                vrm.Meta.ThumbnailImage = Storage.Gltf.textures[thumbnailTextureIndex.Value].source;
            }

            UniGLTF.Extensions.VRMC_vrm.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrm);

            if (vrmSpringBone != null)
            {
                UniGLTF.Extensions.VRMC_springBone.GltfSerializer.SerializeTo(ref Storage.Gltf.extensions, vrmSpringBone);
            }

            // Fix Duplicated name
            gltfExporter.FixName(Storage.Gltf);
        }
예제 #2
0
        public override void ExportExtensions(ITextureSerializer textureSerializer)
        {
            // avatar
            var animator = Copy.GetComponent <Animator>();

            if (animator != null)
            {
                var humanoid = Copy.GetComponent <VRMHumanoidDescription>();
                UniHumanoid.AvatarDescription description = null;
                var nodes = Copy.transform.Traverse().Skip(1).ToList();
                {
                    var isCreated = false;
                    if (humanoid != null)
                    {
                        description = humanoid.GetDescription(out isCreated);
                    }

                    if (description != null)
                    {
                        // use description
                        VRM.humanoid.Apply(description, nodes);
                    }

                    if (isCreated)
                    {
                        GameObject.DestroyImmediate(description);
                    }
                }

                {
                    // set humanoid bone mapping
                    var avatar = animator.avatar;
                    foreach (HumanBodyBones key in Enum.GetValues(typeof(HumanBodyBones)))
                    {
                        if (key == HumanBodyBones.LastBone)
                        {
                            break;
                        }

                        var transform = animator.GetBoneTransform(key);
                        if (transform != null)
                        {
                            VRM.humanoid.SetNodeIndex(key, nodes.IndexOf(transform));
                        }
                    }
                }
            }

            // morph
            var master = Copy.GetComponent <VRMBlendShapeProxy>();

            if (master != null)
            {
                var avatar = master.BlendShapeAvatar;
                if (avatar != null)
                {
                    foreach (var x in avatar.Clips)
                    {
                        VRM.blendShapeMaster.Add(x, this);
                    }
                }
            }

            // secondary
            VRMSpringUtility.ExportSecondary(Copy.transform, Nodes,
                                             x => VRM.secondaryAnimation.colliderGroups.Add(x),
                                             x => VRM.secondaryAnimation.boneGroups.Add(x)
                                             );

#pragma warning disable 0618
            // meta(obsolete)
            {
                var meta = Copy.GetComponent <VRMMetaInformation>();
                if (meta != null)
                {
                    VRM.meta.author             = meta.Author;
                    VRM.meta.contactInformation = meta.ContactInformation;
                    VRM.meta.title = meta.Title;
                    if (meta.Thumbnail != null)
                    {
                        VRM.meta.texture = GltfTextureExporter.PushGltfTexture(_data, meta.Thumbnail, ColorSpace.sRGB, textureSerializer);
                    }

                    VRM.meta.licenseType     = meta.LicenseType;
                    VRM.meta.otherLicenseUrl = meta.OtherLicenseUrl;
                    VRM.meta.reference       = meta.Reference;
                }
            }
#pragma warning restore 0618

            // meta
            {
                var _meta = Copy.GetComponent <VRMMeta>();
                if (_meta != null && _meta.Meta != null)
                {
                    var meta = _meta.Meta;

                    // info
                    VRM.meta.version            = meta.Version;
                    VRM.meta.author             = meta.Author;
                    VRM.meta.contactInformation = meta.ContactInformation;
                    VRM.meta.reference          = meta.Reference;
                    VRM.meta.title = meta.Title;
                    if (meta.Thumbnail != null)
                    {
                        VRM.meta.texture = TextureExporter.RegisterExportingAsSRgb(meta.Thumbnail, needsAlpha: true);
                    }

                    // ussage permission
                    VRM.meta.allowedUser        = meta.AllowedUser;
                    VRM.meta.violentUssage      = meta.ViolentUssage;
                    VRM.meta.sexualUssage       = meta.SexualUssage;
                    VRM.meta.commercialUssage   = meta.CommercialUssage;
                    VRM.meta.otherPermissionUrl = meta.OtherPermissionUrl;

                    // distribution license
                    VRM.meta.licenseType = meta.LicenseType;
                    if (meta.LicenseType == LicenseType.Other)
                    {
                        VRM.meta.otherLicenseUrl = meta.OtherLicenseUrl;
                    }
                }
            }

            // firstPerson
            var firstPerson = Copy.GetComponent <VRMFirstPerson>();
            if (firstPerson != null)
            {
                if (firstPerson.FirstPersonBone != null)
                {
                    VRM.firstPerson.firstPersonBone       = Nodes.IndexOf(firstPerson.FirstPersonBone);
                    VRM.firstPerson.firstPersonBoneOffset = firstPerson.FirstPersonOffset;
                    VRM.firstPerson.meshAnnotations       = firstPerson.Renderers.Select(x => new glTF_VRM_MeshAnnotation
                    {
                        mesh            = Meshes.IndexOf(x.SharedMesh),
                        firstPersonFlag = x.FirstPersonFlag.ToString(),
                    }).ToList();
                }

                // lookAt
                {
                    var lookAtHead = Copy.GetComponent <VRMLookAtHead>();
                    if (lookAtHead != null)
                    {
                        var boneApplyer       = Copy.GetComponent <VRMLookAtBoneApplyer>();
                        var blendShapeApplyer = Copy.GetComponent <VRMLookAtBlendShapeApplyer>();
                        if (boneApplyer != null)
                        {
                            VRM.firstPerson.lookAtType = LookAtType.Bone;
                            VRM.firstPerson.lookAtHorizontalInner.Apply(boneApplyer.HorizontalInner);
                            VRM.firstPerson.lookAtHorizontalOuter.Apply(boneApplyer.HorizontalOuter);
                            VRM.firstPerson.lookAtVerticalDown.Apply(boneApplyer.VerticalDown);
                            VRM.firstPerson.lookAtVerticalUp.Apply(boneApplyer.VerticalUp);
                        }
                        else if (blendShapeApplyer != null)
                        {
                            VRM.firstPerson.lookAtType = LookAtType.BlendShape;
                            VRM.firstPerson.lookAtHorizontalOuter.Apply(blendShapeApplyer.Horizontal);
                            VRM.firstPerson.lookAtVerticalDown.Apply(blendShapeApplyer.VerticalDown);
                            VRM.firstPerson.lookAtVerticalUp.Apply(blendShapeApplyer.VerticalUp);
                        }
                    }
                }
            }

            // materials
            foreach (var m in Materials)
            {
                VRM.materialProperties.Add(VRMMaterialExporter.CreateFromMaterial(m, TextureExporter));
            }

            // Serialize VRM
            var f = new JsonFormatter();
            VRMSerializer.Serialize(f, VRM);
            var bytes = f.GetStoreBytes();
            glTFExtensionExport.GetOrCreate(ref _gltf.extensions).Add("VRM", bytes);
        }