public override void HoldItem(Player player) { if (elementPrimary <= 1 && fireType == 1) { GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/PistolGreen/Blaster_FireGlow"); dustType = 6; } if (elementPrimary >= 2 && fireType == 1) { GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/PistolGreen/Blaster_CorrosiveGlow"); dustType = 163; } if (elementSecondary <= 4 && fireType == 2) { GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/PistolGreen/Blaster_ShockGlow"); dustType = 226; } if (elementSecondary >= 5 && fireType == 2) { GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/PistolGreen/Blaster_SlagGlow"); dustType = 173; } }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Smig"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/SMGWhite/SMG_MaliwanCorrosiveGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Skatergun"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/ShotgunWhite/Skatergun_TedioreSlagGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Aegis"); Tooltip.SetDefault("Consumes 2 ammo per shot\nDeals bonus elemental damage"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/Aegis_Slag"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Hornet"); Tooltip.SetDefault("Right click to zoom\nBurst fire when zoomed"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Dahl/Hornet_Glow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Subcompact MG"); Tooltip.SetDefault("Thrown like a grenade when reloaded"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/SMGWhite/SubMG_MaliwanSlagGlow"); }
public override void SetStaticDefaults() { DisplayName.SetDefault("ECHO Log #1"); Tooltip.SetDefault("Stand straight, maggot!\nThe Dahl Corporation wants Life Crystals, stat!\nCollect and use two or more. That's an order!\nFinish the mission for your rations, recruit!"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Quest/EchoRecorder_Glow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Holey Man"); Tooltip.SetDefault("Refills magazine every second\nWeapon heats up and eventually will break"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/PistolGreen/HoleyMan_ShockGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Sportsman"); Tooltip.SetDefault("Thrown like a grenade when reloaded\nReloads every " + 4 + " shots"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/ShotgunWhite/Sportsman_ShockGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Projectile Diversification"); Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets every 10 shots"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/ShotgunWhite/ProjDiversification_ShockGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Double Barrels"); Tooltip.SetDefault("Consumes 2 ammo per shot\nThrown like a grenade when reloaded\nReloads every " + 4 + " shots"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/ShotgunWhite/DoubleBarrels_SlagGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Face Time"); Tooltip.SetDefault("Consumes 2 ammo per shot\nFiring increases accuracy\nAccuracy resets every 6 shots"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/ShotgunWhite/FaceTime_FireGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Killing Word"); Tooltip.SetDefault("Refills magazine every second\nWeapon heats up and eventually will break"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/Unique/KillingWord_Glow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Thinking"); Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets every 8 shots"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/ShotgunWhite/Thinking_CorrosiveGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Home Security"); Tooltip.SetDefault("Thrown like a grenade when reloaded\nReloads every " + 5 + " shots"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/ShotgunWhite/HomeSecurity_FireGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Long Ragne Killer"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/ShotgunWhite/RagneKiller_HyperionFireGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Sureshot"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/PistolGreen/SureshotGreen_CorrosiveGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Repeater"); Tooltip.SetDefault("Right click to zoom\nBurst fire when zoomed"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Dahl/Repeater_MaliwanCorrosiveGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Apparatus"); Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets every 30 shots"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/Apparatus_MaliwanSlagGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("SMG"); Tooltip.SetDefault("Right click to zoom\nBurst fire when zoomed"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Dahl/SMGWhite/SMG_DahlMaliwanShockGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Shrike"); Tooltip.SetDefault("Right-click in inventory to toggle-between semi-auto and burst fire"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Dahl/PistolGreen/Shrike_SlagGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Gospel"); Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets each clip"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/SMGWhite/Gospel_CorrosiveGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Projectile Convergence"); Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets each clip"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/SMGWhite/ProjConvergence_MaliwanShockGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Pistal"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/Pistal_MaliwanSlagGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Pocket Rocket"); Tooltip.SetDefault("Shoots sticking gyrojets\nWhen reloading, all stuck gyrojets explode\nStuck gyrojets increase damage by 10% each\nConsumes 2 ammo per shot"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Torgue/PistolGreen/PocketRocket_ShockGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("TMP"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Vladof/TMP_MaliwanFireGlow"); }
//Stats public override void SetStaticDefaults() { DisplayName.SetDefault("Stret Sweper"); GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/ShotgunWhite/Skatergun_JakobsShockGlow"); Tooltip.SetDefault("Consumes 2 ammo per shot"); }