예제 #1
0
 public override void HoldItem(Player player)
 {
     if (elementPrimary <= 1 && fireType == 1)
     {
         GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/PistolGreen/Blaster_FireGlow");
         dustType = 6;
     }
     if (elementPrimary >= 2 && fireType == 1)
     {
         GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/PistolGreen/Blaster_CorrosiveGlow");
         dustType = 163;
     }
     if (elementSecondary <= 4 && fireType == 2)
     {
         GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/PistolGreen/Blaster_ShockGlow");
         dustType = 226;
     }
     if (elementSecondary >= 5 && fireType == 2)
     {
         GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/PistolGreen/Blaster_SlagGlow");
         dustType = 173;
     }
 }
예제 #2
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Smig");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/SMGWhite/SMG_MaliwanCorrosiveGlow");
 }
예제 #3
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Skatergun");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/ShotgunWhite/Skatergun_TedioreSlagGlow");
 }
예제 #4
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Aegis");
     Tooltip.SetDefault("Consumes 2 ammo per shot\nDeals bonus elemental damage");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/Aegis_Slag");
 }
예제 #5
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Hornet");
     Tooltip.SetDefault("Right click to zoom\nBurst fire when zoomed");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Dahl/Hornet_Glow");
 }
예제 #6
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Subcompact MG");
     Tooltip.SetDefault("Thrown like a grenade when reloaded");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/SMGWhite/SubMG_MaliwanSlagGlow");
 }
예제 #7
0
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("ECHO Log #1");
     Tooltip.SetDefault("Stand straight, maggot!\nThe Dahl Corporation wants Life Crystals, stat!\nCollect and use two or more. That's an order!\nFinish the mission for your rations, recruit!");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Quest/EchoRecorder_Glow");
 }
예제 #8
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Holey Man");
     Tooltip.SetDefault("Refills magazine every second\nWeapon heats up and eventually will break");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/PistolGreen/HoleyMan_ShockGlow");
 }
예제 #9
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Sportsman");
     Tooltip.SetDefault("Thrown like a grenade when reloaded\nReloads every " + 4 + " shots");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/ShotgunWhite/Sportsman_ShockGlow");
 }
예제 #10
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Projectile Diversification");
     Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets every 10 shots");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/ShotgunWhite/ProjDiversification_ShockGlow");
 }
예제 #11
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Double Barrels");
     Tooltip.SetDefault("Consumes 2 ammo per shot\nThrown like a grenade when reloaded\nReloads every " + 4 + " shots");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/ShotgunWhite/DoubleBarrels_SlagGlow");
 }
예제 #12
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Face Time");
     Tooltip.SetDefault("Consumes 2 ammo per shot\nFiring increases accuracy\nAccuracy resets every 6 shots");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/ShotgunWhite/FaceTime_FireGlow");
 }
예제 #13
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Killing Word");
     Tooltip.SetDefault("Refills magazine every second\nWeapon heats up and eventually will break");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/Unique/KillingWord_Glow");
 }
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Thinking");
     Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets every 8 shots");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/ShotgunWhite/Thinking_CorrosiveGlow");
 }
예제 #15
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Home Security");
     Tooltip.SetDefault("Thrown like a grenade when reloaded\nReloads every " + 5 + " shots");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/ShotgunWhite/HomeSecurity_FireGlow");
 }
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Long Ragne Killer");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/ShotgunWhite/RagneKiller_HyperionFireGlow");
 }
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Sureshot");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Tediore/PistolGreen/SureshotGreen_CorrosiveGlow");
 }
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Repeater");
     Tooltip.SetDefault("Right click to zoom\nBurst fire when zoomed");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Dahl/Repeater_MaliwanCorrosiveGlow");
 }
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Apparatus");
     Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets every 30 shots");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/Apparatus_MaliwanSlagGlow");
 }
예제 #20
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("SMG");
     Tooltip.SetDefault("Right click to zoom\nBurst fire when zoomed");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Dahl/SMGWhite/SMG_DahlMaliwanShockGlow");
 }
예제 #21
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Shrike");
     Tooltip.SetDefault("Right-click in inventory to toggle-between semi-auto and burst fire");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Dahl/PistolGreen/Shrike_SlagGlow");
 }
예제 #22
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Gospel");
     Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets each clip");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Maliwan/SMGWhite/Gospel_CorrosiveGlow");
 }
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Projectile Convergence");
     Tooltip.SetDefault("Firing increases accuracy\nAccuracy resets each clip");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Hyperion/SMGWhite/ProjConvergence_MaliwanShockGlow");
 }
예제 #24
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Pistal");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/Pistal_MaliwanSlagGlow");
 }
예제 #25
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Pocket Rocket");
     Tooltip.SetDefault("Shoots sticking gyrojets\nWhen reloading, all stuck gyrojets explode\nStuck gyrojets increase damage by 10% each\nConsumes 2 ammo per shot");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Torgue/PistolGreen/PocketRocket_ShockGlow");
 }
예제 #26
0
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("TMP");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Vladof/TMP_MaliwanFireGlow");
 }
 //Stats
 public override void SetStaticDefaults()
 {
     DisplayName.SetDefault("Stret Sweper");
     GloriousGunsGlowmask.AddGlowMask(item.type, "GloriousGuns/Items/Bandit/ShotgunWhite/Skatergun_JakobsShockGlow");
     Tooltip.SetDefault("Consumes 2 ammo per shot");
 }