public void StartPreview(int mic, MMDevice speakers, bool windowsN) { try { _globalSettings = GlobalSettingsStore.Instance; _waveOut = new WasapiOut(speakers, AudioClientShareMode.Shared, true, 40, windowsN); _buffBufferedWaveProvider = new BufferedWaveProvider(new WaveFormat(AudioManager.INPUT_SAMPLE_RATE, 16, 1)); _buffBufferedWaveProvider.ReadFully = true; _buffBufferedWaveProvider.DiscardOnBufferOverflow = true; RadioFilter filter = new RadioFilter(_buffBufferedWaveProvider.ToSampleProvider()); CachedLoopingAudioProvider natoEffect = new CachedLoopingAudioProvider(filter.ToWaveProvider16(), new WaveFormat(AudioManager.INPUT_SAMPLE_RATE, 16, 1), CachedAudioEffect.AudioEffectTypes.NATO_TONE); //add final volume boost to all mixed audio _volumeSampleProvider = new VolumeSampleProviderWithPeak(natoEffect.ToSampleProvider(), (peak => SpeakerMax = (float)VolumeConversionHelper.ConvertFloatToDB(peak))); _volumeSampleProvider.Volume = SpeakerBoost; if (speakers.AudioClient.MixFormat.Channels == 1) { if (_volumeSampleProvider.WaveFormat.Channels == 2) { _waveOut.Init(_volumeSampleProvider.ToMono()); } else { //already mono _waveOut.Init(_volumeSampleProvider); } } else { if (_volumeSampleProvider.WaveFormat.Channels == 1) { _waveOut.Init(_volumeSampleProvider.ToStereo()); } else { //already stereo _waveOut.Init(_volumeSampleProvider); } } _waveOut.Play(); } catch (Exception ex) { Logger.Error(ex, "Error starting audio Output - Quitting! " + ex.Message); ShowOutputError("Problem Initialising Audio Output!"); Environment.Exit(1); } try { _speex = new Preprocessor(AudioManager.SEGMENT_FRAMES, AudioManager.INPUT_SAMPLE_RATE); //opus _encoder = OpusEncoder.Create(AudioManager.INPUT_SAMPLE_RATE, 1, FragLabs.Audio.Codecs.Opus.Application.Voip); _encoder.ForwardErrorCorrection = false; _decoder = OpusDecoder.Create(AudioManager.INPUT_SAMPLE_RATE, 1); _decoder.ForwardErrorCorrection = false; _waveIn = new WaveIn(WaveCallbackInfo.FunctionCallback()) { BufferMilliseconds = AudioManager.INPUT_AUDIO_LENGTH_MS, DeviceNumber = mic }; _waveIn.NumberOfBuffers = 2; _waveIn.DataAvailable += _waveIn_DataAvailable; _waveIn.WaveFormat = new WaveFormat(AudioManager.INPUT_SAMPLE_RATE, 16, 1); //debug wave file //_waveFile = new WaveFileWriter(@"C:\Temp\Test-Preview.wav", _waveIn.WaveFormat); _waveIn.StartRecording(); } catch (Exception ex) { Logger.Error(ex, "Error starting audio Input - Quitting! " + ex.Message); ShowInputError(); Environment.Exit(1); } }