예제 #1
0
    void Start()
    {
        //在Unload场景会自动执行清空资源操作,之后再加载Start场景
        if (autoUnloadAndReset)
        {
            AppBridge.needSendUnloadMessageToUnity = true;

            StartCoroutine(UnloadUnusedAssetsIE());
        }
        else if (AppBridge.needSendUnloadMessageToUnity)
        {
            AppBridge.needSendUnloadMessageToUnity = false;

            appBridge.Unity2App("unityUnloadDone");
            Debug.Log("unityUnloadDone");
            GlobalDebug.Addline("unityUnloadDone");

            GlobalDebug.Clear();

            if (serverProjectInfo != null)
            {
                serverProjectInfo.LoadServerProjectInfo("http://mfq.meifangquan.com/", "http://mfq.meifangquan.com/", "201700000259", "0");
            }
        }
    }