void Start() { //在Unload场景会自动执行清空资源操作,之后再加载Start场景 if (autoUnloadAndReset) { AppBridge.needSendUnloadMessageToUnity = true; StartCoroutine(UnloadUnusedAssetsIE()); } else if (AppBridge.needSendUnloadMessageToUnity) { AppBridge.needSendUnloadMessageToUnity = false; appBridge.Unity2App("unityUnloadDone"); Debug.Log("unityUnloadDone"); GlobalDebug.Addline("unityUnloadDone"); GlobalDebug.Clear(); if (serverProjectInfo != null) { serverProjectInfo.LoadServerProjectInfo("http://mfq.meifangquan.com/", "http://mfq.meifangquan.com/", "201700000259", "0"); } } }