// Use this for initialization void Start() { magicLanternLogicObject = GameObject.FindGameObjectWithTag("MagicLanternLogic"); glassesManager = magicLanternLogicObject.GetComponent <GlassesManager> (); glassesUIManager = magicLanternLogicObject.GetComponent <GlassesUIManager> (); graphicLantern = magicLanternLogicObject.GetComponent <GraphicLantern> (); }
//--------INITIALIZATION AND ACTIVATION------------------------------------- protected override void initializeTool() { glassesManager = transform.GetComponent <GlassesManager> (); graphicLantern = GetComponent <GraphicLantern> (); returnParticles = GetComponentInChildren <ReturnParticles> (); audioHandler = GetComponent <AudioHandler> (); }
// Use this for initialization void Start() { magicLanternLogic = GetComponent <MagicLantern> (); glassesManager = GetComponent <GlassesManager> (); canvasPlayingUI = GameObject.FindGameObjectWithTag("CanvasPlayingUI"); if (canvasPlayingUI == null) { Debug.Log("ATTENZIONE!! canvasPlayingUI non trovato!! Assicurarsi che il relativo prefab sia nella scena"); } else { playingUI = canvasPlayingUI.GetComponent <PlayingUI> (); } //randomNum = Random.Range (0, 9); fillGlassElements(); createOldBoolList(); setUI(); updateSubGlassList(); }
void Start() { canvasPlayingUI = GameObject.FindGameObjectWithTag("CanvasPlayingUI"); if (canvasPlayingUI == null) { Debug.Log("ATTENZIONE!! canvasPlayingUI non trovato!! Assicurarsi che il relativo prefab sia nella scena"); } else { playingUI = canvasPlayingUI.GetComponent <PlayingUI> (); } glassesManager = GetComponent <GlassesManager> (); controller = GameObject.FindGameObjectWithTag("Controller"); cursorHandler = controller.GetComponent <CursorHandler> (); magicLanternLogic = GetComponent <MagicLantern> (); actualGlass = glassesManager.getActualGlass(); actualUseController = cursorHandler.useController; usableGlassesNumber = glassesManager.getUsableGlassList().Length; if (canvasPlayingUI != null && magicLanternLogic.active) { updateUI(); if (usableGlassesNumber > 1) { updateButtonUI(); } } }
void takeComponentsFromObjects() { //componenti Sprite Renderer del raggio spRendRay = raggio.GetComponent <SpriteRenderer> (); spRendCircle = raggio_cerchio.GetComponent <SpriteRenderer> (); glassesManager = transform.GetComponent <GlassesManager> (); spriteRendererFakeProjection = projectionObject.GetComponent <SpriteRenderer> (); //returnParticles = GetComponentInChildren<ReturnParticles> (); }
// Use this for initialization void Start() { magicLanternLogicObject = GameObject.FindGameObjectWithTag("MagicLanternLogic"); glassesManager = magicLanternLogicObject.GetComponent <GlassesManager> (); //glassesUIManager = magicLanternLogicObject.GetComponent<GlassesUIManager> (); graphicLantern = magicLanternLogicObject.GetComponent <GraphicLantern> (); areaEffector = GetComponent <AreaEffector2D> (); player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { playerMovements = player.GetComponent <PlayerMovements> (); } getCircleAndParticles(); setPartSystemLife(); }
// Use this for initialization void Start() { takeObjectsFromScene(); magicLanternLogicOBJ = GameObject.FindGameObjectWithTag("MagicLanternLogic"); if (magicLanternLogicOBJ != null) { glassesManager = magicLanternLogicOBJ.GetComponent <GlassesManager> (); } audioHandler = GetComponent <AudioHandler> (); if (raggio != null) { xSize = raggio.GetComponent <SpriteRenderer> ().bounds.size.x; } setLanternPosition(); setContentVariables(); }
// Use this for initialization void Awake() { controller = GameObject.FindGameObjectWithTag("Controller"); if (controller != null) { cursorHandler = controller.GetComponent <CursorHandler>(); } player = GameObject.FindGameObjectWithTag("Player"); if (player != null) { playerMovements = player.GetComponent <PlayerMovements>(); } magicLanternLogicOBJ = GameObject.FindGameObjectWithTag("MagicLanternLogic"); if (magicLanternLogicOBJ != null) { magicLanternLogic = magicLanternLogicOBJ.GetComponent <MagicLantern>(); magicLanternGraphic = magicLanternLogicOBJ.GetComponent <GraphicLantern>(); glassesManager = magicLanternLogicOBJ.GetComponent <GlassesManager>(); } magicLantern = GameObject.FindGameObjectWithTag("Lantern"); canvasPlayingUI = GameObject.FindGameObjectWithTag("CanvasPlayingUI"); if (canvasPlayingUI != null) { playingUI = canvasPlayingUI.GetComponent <PlayingUI>(); playingUILateral = canvasPlayingUI.GetComponent <PlayingUILateral>(); playingUIGameOver = canvasPlayingUI.GetComponent <PlayingUIGameOver>(); } canvasMenu = UtilFinder._FindGameObjectByTag("CanvasMenu"); unlockableContentUI = UtilFinder._GetComponentOfGameObjectWithTag <UnlockableContentUI> ("Controller"); informativeManager = UtilFinder._GetComponentOfGameObjectWithTag <InformativeManager> ("MenuController"); menuManager = UtilFinder._GetComponentOfGameObjectWithTag <MenuManager> ("MenuController"); playStatusTracker = UtilFinder._GetComponentOfGameObjectWithTag <PlayStatusTracker> ("Controller"); testInformativeManager = UtilFinder._GetComponentOfGameObjectWithTag <TestInformativeManager> ("TestController"); testingController = GameObject.FindGameObjectWithTag("TestController"); if (testingController != null) { hintAnalyzer = testingController.GetComponent <HintAnalyzer>(); } hubController = GameObject.FindGameObjectWithTag("HubController"); if (hubController != null) { unlockedLevelControl = hubController.GetComponent <UnlockedLevelControl>(); hubLadderControl = hubController.GetComponent <HubLadderControl>(); hubLanternControl = hubController.GetComponent <HubLanternControl>(); } if (controller != null) { inputKeeper = controller.GetComponent <InputKeeper>(); } camera = Camera.main.gameObject; if (camera != null) { cameraMovements = camera.GetComponent <CameraMovements>(); cameraHandler = camera.GetComponent <CameraHandler>(); } GameObject levelChanger = GameObject.FindGameObjectWithTag("CanvasLoadLevel"); if (levelChanger != null) { levelChangerGeneral = levelChanger.GetComponent <LevelChangerGeneral> (); } GameObject buttonControllerOBJ = GameObject.FindGameObjectWithTag("ButtonControllerLink"); if (buttonControllerOBJ != null) { buttonController = buttonControllerOBJ.GetComponent <ButtonController> (); inputManager = buttonControllerOBJ.GetComponent <InputManager>(); buttonKeyboardMouse = buttonControllerOBJ.GetComponent <ButtonKeyboardMouse>(); } }