예제 #1
0
        public void InitUserSock()
        {
            if (m_sock != null)
            {
                try
                {
                    if (m_sock.Connected)
                    {
                        m_sock.Disconnect(false);
                        //m_sock.Close();
                    }
                }
                catch (System.Exception ex)
                {
                    LogSystem.LogError(ex.ToString());
                }
            }

            m_sock   = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            m_scoket = new UserSock(m_sockcall, m_sock);
            if (m_gameSender == null)
            {
                m_gameSender = new GameSender();
            }
            m_gameSender.SetSocket(ref m_scoket);
        }
예제 #2
0
        public bool Init(ISockCallee sockcall)
        {
            m_lgsockcall = sockcall;
            m_sockcall   = new SockCall();

            m_sockcall.SetGameSock(this);

            m_gameSender   = new GameSender();
            m_gameReceiver = new GameReceiver();
            InitUserSock();

            m_gameSender.SetReceiver(m_gameReceiver);

            return(true);
        }
예제 #3
0
        public bool Init(ISockCallee sockcall)
        {
            m_lgsockcall = sockcall;
            m_sockcall   = new SockCall();
            m_sockcall.SetGameSock(this);
            if (SysUtil.IsIos)
            {
                m_sock = new Socket(AddressFamily.InterNetworkV6, SocketType.Stream, ProtocolType.Tcp);
            }
            else
            {
                m_sock = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp);
            }
            m_scoket = new UserSock(m_sockcall, m_sock);

            m_gameSender = new GameSender();
            m_gameSender.SetSocket(ref m_scoket);

            m_gameReceiver = new GameReceiver();

            m_gameSender.SetReceiver(m_gameReceiver);
            return(true);
        }