private void ExecutePropose() { GiveGoldToClanAction.ApplyFromHeroToClan(Hero.MainHero, _clan, IntValue); var relationValue = GetBaseRelationValueOfCurrentGoldCost(); if (relationValue > 0) { ChangeRelationAction.ApplyPlayerRelation(_clan.Leader, relationValue); } _onFinalize(); }
private void ExecutePropose() { GiveGoldToClanAction.ApplyFromHeroToClan(Hero.MainHero, _clan, this.IntValue); ChangeRelationAction.ApplyPlayerRelation(_clan.Leader, GetBaseRelationValueOfCurrentGoldCost()); this._onFinalize(); }