public void SelectTimeline() { // Save Current Timeline GhostManager.SetGhostData(PlayerController.RobotIndex, PlayerController.GetRecordedMovement()); // Enable Timeline Panel chooseTimelineScreen = Resources.FindObjectsOfTypeAll <ChooseTimelineScreen>()[0].gameObject; chooseTimelineScreen.SetActive(true); // Disable Pause Panel ps.DisablePausePanel(); }