예제 #1
0
 // Use this for initialization
 void Start()
 {
     //Display.displays[0].Activate(1024, 768, 70);
     //Display.displays[1].Activate(1280, 1024, 70);
     image.GetComponent <Image>().sprite = GetPhotos.getSprite();
     anotherImage.gameObject.SetActive(false);
 }
예제 #2
0
    public void StartMeasurement()
    {
        float waittime;

        try
        {
            waittime = float.Parse(input.text);
        }catch
        {
            return;
        }
        Invoke("StopMeasurement", waittime);
        anotherImage.gameObject.SetActive(true);
        anotherImage.GetComponent <Image>().sprite = GetPhotos.getSprite();

        fi = new FileInfo(path);

        if (File.Exists(path))
        {
            // 削除
            fi.Delete();
        }

        sw = fi.AppendText();
        sw.WriteLine("unity/unity_Data/Resources/photos/" + GetPhotos.getName() + ".jpg");
        sw.Flush();
        sw.Close();
        recordFlag = true;
    }