// Use this for initialization void Start() { //Display.displays[0].Activate(1024, 768, 70); //Display.displays[1].Activate(1280, 1024, 70); image.GetComponent <Image>().sprite = GetPhotos.getSprite(); anotherImage.gameObject.SetActive(false); }
public void StartMeasurement() { float waittime; try { waittime = float.Parse(input.text); }catch { return; } Invoke("StopMeasurement", waittime); anotherImage.gameObject.SetActive(true); anotherImage.GetComponent <Image>().sprite = GetPhotos.getSprite(); fi = new FileInfo(path); if (File.Exists(path)) { // 削除 fi.Delete(); } sw = fi.AppendText(); sw.WriteLine("unity/unity_Data/Resources/photos/" + GetPhotos.getName() + ".jpg"); sw.Flush(); sw.Close(); recordFlag = true; }