예제 #1
0
        protected void AddTargetedProjectile(string name, AttackableUnit target, bool serverOnly = false)
        {
            var record         = SpellRecord.GetSpell(name);
            var position       = new Vector3(Owner.Position.X, Owner.Position.Y, 100);
            var casterPosition = new Vector3(Owner.Position.X, Owner.Position.Y, 100);
            var angle          = Geo.GetAngle(Owner.Position, target.Position);
            var direction      = Geo.GetDirection(angle);
            var velocity       = new Vector3(1, 1, 1) * 100;
            var startPoint     = new Vector3(Owner.Position.X, Owner.Position.Y, 100);
            var endPoint       = new Vector3(target.Position.X, target.Position.Y, 100);


            var targetedProjectile = new TargetedProjectile(Owner.Game.NetIdProvider.PopNextNetId(),
                                                            Owner, target, startPoint.ToVector2(), SpellRecord.MissileSpeed, OnProjectileReach);

            Owner.Game.AddUnitToTeam(targetedProjectile, Owner.Team.Id);
            Owner.Game.Map.AddUnit(targetedProjectile);

            if (!serverOnly)
            {
                var castInfo = Spell.GetCastInformations(position, endPoint, name, targetedProjectile.NetId, new AttackableUnit[] { target });

                Owner.Game.Send(new SpawnProjectileMessage(targetedProjectile.NetId, position, casterPosition,
                                                           direction.ToVector3(), velocity, startPoint, endPoint, casterPosition,
                                                           0, record.MissileSpeed, 1f, 1f, 1f, false, castInfo));
            }
        }
예제 #2
0
        protected void AddSkillShot(string name, Vector2 toPosition, Vector2 endPosition, float range, bool serverOnly = false)
        {
            var record         = SpellRecord.GetSpell(name);
            var position       = new Vector3(Owner.Position.X, Owner.Position.Y, 100);
            var casterPosition = new Vector3(Owner.Position.X, Owner.Position.Y, 100);
            var angle          = Geo.GetAngle(Owner.Position, endPosition);
            var direction      = Geo.GetDirection(angle);
            var velocity       = new Vector3(1, 1, 1) * 100;
            var startPoint     = new Vector3(Owner.Position.X, Owner.Position.Y, 100);
            var endPoint       = new Vector3(endPosition.X, endPosition.Y, 100);


            var skillShot = new SkillShot(Owner.Game.NetIdProvider.PopNextNetId(),
                                          Owner, position.ToVector2(), record.MissileSpeed, record.LineWidth,
                                          OnProjectileReach, direction, range, OnSkillShotRangeReached);


            Owner.Game.AddUnitToTeam(skillShot, Owner.Team.Id);
            Owner.Game.Map.AddUnit(skillShot);

            if (!serverOnly)
            {
                var castInfo = Spell.GetCastInformations(position, endPoint, name, skillShot.NetId);

                Owner.Game.Send(new SpawnProjectileMessage(skillShot.NetId, position, casterPosition,
                                                           direction.ToVector3(), velocity, startPoint, endPoint, casterPosition,
                                                           0, record.MissileSpeed, 1f, 1f, 1f, false, castInfo));
            }
        }
예제 #3
0
        /// <summary>
        /// Compute the new angle given a <c>Point</c>.
        /// </summary>
        /// <param name="newPoint">a <c>Point</c> in model coordinates</param>
        /// <returns>the new angle, in degrees</returns>
        /// <remarks>
        /// If the angle is close (by <see cref="SnapAngleEpsilon"/> degrees)
        /// to a multiple of <see cref="SnapAngleMultiple"/> degrees, make it
        /// exactly that multiple.
        /// </remarks>
        protected virtual double ComputeRotate(Point newPoint)
        {
            double dx = newPoint.X - this.RotationPoint.X;
            double dy = newPoint.Y - this.RotationPoint.Y;
            double a  = Geo.GetAngle(dx, dy); // apparent angle from RotationPoint to newPoint

            double interval = Math.Min(Math.Abs(this.SnapAngleMultiple), 180);
            double epsilon  = Math.Min(Math.Abs(this.SnapAngleEpsilon), interval / 2);

            // if it's close to a multiple of INTERVAL degrees, make it exactly so
            if (!IsShiftKeyDown() && interval > 0 && epsilon > 0)
            {
                if (a % interval < epsilon)
                {
                    a = ((int)(a / interval)) * interval;
                }
                else if (a % interval > interval - epsilon)
                {
                    a = ((int)(a / interval) + 1) * interval;
                }
            }

            double ang = a;

            if (ang >= 360)
            {
                ang -= 360;
            }
            else if (ang < 0)
            {
                ang += 360;
            }
            return(ang);
        }
예제 #4
0
        public override void Update(float deltaTime)
        {
            m_deltaMovement = Speed * 0.001f * deltaTime; // deltaTime

            float angle = Geo.GetAngle(Position, Target.Position);

            float xOffset = (float)Math.Cos(angle) * m_deltaMovement;
            float yOffset = (float)Math.Sin(angle) * m_deltaMovement;

            Position = new Vector2(Position.X + xOffset, Position.Y + yOffset);

            if (Collide(Target))
            {
                OnReach(Target, this);
            }
            base.Update(deltaTime);
        }
예제 #5
0
        public override void Update(float deltaTime)
        {
            float deltaMovement = Speed * 0.001f * deltaTime; // deltaTime

            float angle = Geo.GetAngle(Position, Target.Position);

            float xOffset = (float)Math.Cos(angle) * deltaMovement;
            float yOffset = (float)Math.Sin(angle) * deltaMovement;

            Position = new Vector2(Position.X + xOffset, Position.Y + yOffset);

            //         if (Unit is AIHero)
            //            ((AIHero)Unit).AttentionPing(Position, 0, Protocol.GameClient.Enum.PingTypeEnum.Ping_OnMyWay);


            var distanceToTarget = Target.GetDistanceTo(this);

            if (distanceToTarget <= deltaMovement)
            {
                OnReach(Target, this);
            }
            base.Update(deltaTime);
        }
예제 #6
0
        /// <summary>
        /// Arrange the child elements of this panel and of any label nodes.
        /// </summary>
        /// <param name="finalSize"></param>
        /// <returns></returns>
        /// <remarks>
        /// This positions each child element based on the attached property values of
        /// <see cref="GetIndex"/>, <see cref="GetFraction"/>, <see cref="GetAlignment"/>,
        /// and <see cref="GetOrientation"/>.
        /// This also positions any <see cref="Link.LabelNode"/>,
        /// using the <see cref="LinkPanel"/> attached properties on the node's <see cref="Part.VisualElement"/>,
        /// even though such a node is not within the visual tree of this panel.
        /// If the label node is a <see cref="Group"/>, this will instead position all of the
        /// group's <see cref="Group.MemberNodes"/>.
        /// </remarks>
        protected override Size ArrangeOverride(Size finalSize)
        {
            Part part = Diagram.FindAncestor <Part>(this);

            if (part == null)
            {
                return(new Size());
            }

            Link link = part as Link;

            if (link == null)
            {
                Adornment node = part as Adornment;
                if (node != null)
                {
                    link = node.AdornedPart as Link;
                }
            }

            if (link != null)
            {
                //Diagram.Debug(" LinkPanelA- " + (link.Data != null ? link.Data.ToString() : ""));

                Shape         stroke      = this.Path; // may be null
                Route         route       = link.Route;
                Rect          routeBounds = route.RouteBounds;
                IList <Point> pts         = (List <Point>)route.Points;
                int           nPoints     = pts.Count;
                int           childidx    = 0;
                if (stroke != null)
                {
                    if (childidx < childrenBounds.Count)
                    {
                        stroke.Arrange(childrenBounds[childidx++]);
                    }
                }
                foreach (UIElement e in this.Children)
                {
                    if (e == stroke)
                    {
                        continue;
                    }
                    if (childidx < childrenBounds.Count)
                    {
                        //if (e.GetType().Name.Contains("Expander")) Diagram.Debug(e.ToString() + " arranged: " + Diagram.Str(childrenBounds[childidx]));
                        e.Arrange(childrenBounds[childidx++]);
                    }
                }

                //Diagram.Debug(" LinkPanelA+ " + (link.Data != null ? link.Data.ToString() : ""));

                Node label = link.LabelNode;
                if (label != null)
                {
                    Group labelgroup = label as Group;
                    foreach (Node m in (labelgroup != null ? labelgroup.MemberNodes : new Node[1] {
                        label
                    }))
                    {
                        if (nPoints < 2)
                        {
                            continue;
                        }
                        UIElement e     = m.VisualElement;
                        Size      sz    = new Size(m.Bounds.Width, m.Bounds.Height);
                        int       index = GetIndex(e);
                        double    frac  = ComputeFraction(GetFraction(e));
                        Spot      align = GetAlignment(e);
                        if (align.IsNoSpot)
                        {
                            align = Spot.Center;
                        }
                        LabelOrientation orient = GetOrientation(e);
                        Point            nodept;                  // model coordinates
                        if (index < -nPoints || index >= nPoints) // beyond range? assume at the MidPoint, with the MidAngle
                        {
                            Point  mid      = route.MidPoint;
                            double segangle = route.MidAngle;
                            // maybe rotate the label
                            double labelangle = 0;
                            if (orient != LabelOrientation.None)
                            {
                                labelangle = ComputeAngle(e, orient, segangle);
                                m.SetAngle(e, labelangle, align);
                            }
                            // maybe the alignment point is away from the line
                            nodept = mid; // model coordinates
                            Point offset = ComputeOffset(e, index, segangle, sz, labelangle);
                            nodept = Geo.Add(nodept, offset);
                        }
                        else // on a particular segment, given by Index, at a point given by Fraction
                        // negative index means start from last point, going "backwards"
                        {
                            Point a, b;
                            if (index >= 0)
                            {
                                a = pts[index];
                                b = (index < nPoints - 1) ? pts[index + 1] : a;
                            }
                            else
                            {
                                int i = nPoints + index; // remember that index is negative here
                                a = pts[i];
                                b = (i > 0) ? pts[i - 1] : a;
                            }
                            // compute the fractional point along the line, in model coordinates
                            nodept = new Point(a.X + (b.X - a.X) * frac, a.Y + (b.Y - a.Y) * frac);
                            double segangle = (index >= 0 ? Geo.GetAngle(a, b) : Geo.GetAngle(b, a));
                            // maybe rotate the label
                            double labelangle = 0;
                            if (orient != LabelOrientation.None)
                            {
                                labelangle = ComputeAngle(e, orient, segangle);
                                m.SetAngle(e, labelangle, align);
                            }
                            // maybe the alignment point is away from the line
                            Point offset = ComputeOffset(e, index, segangle, sz, labelangle);
                            nodept = Geo.Add(nodept, offset);
                        }
                        Rect hb = align.RectForPoint(nodept, sz);
                        m.Position = new Point(hb.X, hb.Y);
                    }
                }
            }

            return(finalSize);
        }
예제 #7
0
        /// <summary>
        /// Determine the size of the union of the bounds of the positioned and rotated child elements.
        /// </summary>
        /// <param name="availableSize"></param>
        /// <returns></returns>
        protected override Size MeasureOverride(Size availableSize)
        {
            Part part = Diagram.FindAncestor <Part>(this);

            if (part == null)
            {
                return(new Size());
            }

            if (!part.IsMeasuringArranging)
            {
                return(new Size());
            }

            Link link = part as Link;

            if (link == null)
            {
                Adornment ad = part as Adornment;
                if (ad != null)
                {
                    link = ad.AdornedPart as Link;
                }
                if (link == null)
                {
                    return(new Size());
                }
            }

            //Diagram.Debug(" LinkPanelM- " + (link.Data != null ? link.Data.ToString() : ""));

            Shape stroke = this.Path; // may be null

            link.Path = stroke;       // the Link caches what the Path really is

            Route route       = link.Route;
            Rect  routeBounds = route.RouteBounds; // in model coordinates
            Rect  linkBounds  = routeBounds;       // includes all labels

            childrenBounds = new List <Rect>();    // in local coordinates
            if (stroke != null)
            {
                stroke.Measure(Geo.Unlimited);
                Size sz = stroke.DesiredSize;
                linkBounds.Width  = Math.Max(linkBounds.Width, sz.Width);
                linkBounds.Height = Math.Max(linkBounds.Height, sz.Height);
                childrenBounds.Add(new Rect(0, 0, linkBounds.Width, linkBounds.Height));
            }

            IList <Point> pts     = (List <Point>)route.Points;
            int           nPoints = pts.Count;

            foreach (UIElement e in this.Children)
            {
                if (e == stroke)
                {
                    continue;       // already measured the stroke, above
                }
                e.Measure(Geo.Unlimited);
                //if (e.GetType().Name.Contains("Expander")) Diagram.Debug(e.ToString() + " measured: " + Diagram.Str(e.DesiredSize));
                if (nPoints < 2)
                {
                    continue;
                }
                Size   sz    = e.DesiredSize;
                int    index = GetIndex(e);
                double frac  = ComputeFraction(GetFraction(e));
                Spot   align = GetAlignment(e);
                if (align.IsNoSpot)
                {
                    align = Spot.Center;
                }
                LabelOrientation orient = GetOrientation(e);
                Point            eltpt;                   // local coordinates
                if (index < -nPoints || index >= nPoints) // beyond range? assume at the MidPoint, with the MidAngle
                {
                    Point mid = route.MidPoint;
                    if (this.Implementation == LinkPanelImplementation.Stretch)
                    {
                        Point p0 = pts[0];
                        Point pn = pts[nPoints - 1];
                        sz.Width = Math.Sqrt(Geo.DistanceSquared(pn, p0));
                    }
                    double segangle = route.MidAngle;
                    // maybe rotate the label
                    double labelangle = 0;
                    if (orient != LabelOrientation.None)
                    {
                        labelangle = ComputeAngle(e, orient, segangle);
                        link.SetAngle(e, labelangle, align);
                    }
                    // maybe the alignment point is away from the line
                    eltpt = new Point(mid.X - routeBounds.X, mid.Y - routeBounds.Y); // local coordinates
                    Point offset = ComputeOffset(e, index, segangle, sz, labelangle);
                    eltpt = Geo.Add(eltpt, offset);
                }
                else // on a particular segment, given by Index, at a point given by Fraction
                // negative index means start from last point, going "backwards"
                {
                    Point a, b;
                    if (index >= 0)
                    {
                        a = pts[index];
                        b = (index < nPoints - 1) ? pts[index + 1] : a;
                    }
                    else
                    {
                        int i = nPoints + index; // remember that index is negative here
                        a = pts[i];
                        b = (i > 0) ? pts[i - 1] : a;
                    }
                    // compute the fractional point along the line, in local coordinates
                    eltpt = new Point(a.X + (b.X - a.X) * frac - routeBounds.X, a.Y + (b.Y - a.Y) * frac - routeBounds.Y);
                    double segangle = (index >= 0 ? Geo.GetAngle(a, b) : Geo.GetAngle(b, a));
                    // maybe rotate the label
                    double labelangle = 0;
                    if (orient != LabelOrientation.None)
                    {
                        labelangle = ComputeAngle(e, orient, segangle);
                        link.SetAngle(e, labelangle, align);
                    }
                    // maybe the alignment point is away from the line
                    Point offset = ComputeOffset(e, index, segangle, sz, labelangle);
                    eltpt = Geo.Add(eltpt, offset);
                }
                Rect cb = align.RectForPoint(eltpt, sz);
                childrenBounds.Add(cb);                                                                      // local coordinates
                linkBounds.Union(new Rect(cb.X + routeBounds.X, cb.Y + routeBounds.Y, cb.Width, cb.Height)); // model coordinates
            }

            // if this panel is the "whole" link, update the link's Bounds
            if (link.VisualElement == this)
            {
                //Diagram.Debug(" LinkPanelM+ " + (link.Data != null ? link.Data.ToString() : "") + " " + Diagram.Str(routeBounds) + Diagram.Str(linkBounds));
                link.Bounds = new Rect(routeBounds.X, routeBounds.Y, linkBounds.Width, linkBounds.Height);
            }

            return(new Size(routeBounds.Width, routeBounds.Height));
        }
예제 #8
0
 /// <summary>
 /// In Radians
 /// </summary>
 /// <param name="other"></param>
 /// <returns></returns>
 public float GetAngleBetween(Unit other)
 {
     return(Geo.GetAngle(Position, other.Position));
 }