private new void OnDestroy() { _clsMessage1.UnInit(); _clsMessage2.UnInit(); Mem.Del(ref _uiShip); Mem.Del(ref _clsMessage1); Mem.Del(ref _clsMessage2); Mem.Del(ref _uiBackBtn); Mem.Del(ref _backBtnAnim); Mem.Del(ref _uiSmokePar); Mem.Del(ref _clsShipModel); Mem.Del(ref _clsDeck); Mem.Del(ref _keyControl); Mem.Del(ref _bbLabel); }
private void OnDestroy() { _anim = null; _uiRareBG = null; _uiItem1 = null; _clsShipMessage.UnInit(); _actCallback = null; _isFinished = false; _clsInput = null; }
private void OnDestroy() { _anime = null; _uiRareBG = null; _uiItem = null; _uiMessageBG = null; _uiShipGet = null; _uiGear = null; _uiInner = null; _clsShipMessage.UnInit(); _actCallback = null; _clsInput = null; }
private void OnDestroy() { Mem.Del(ref _uiRareBG); Mem.Del(ref _uiShip); Mem.Del(ref _clsShipName); Mem.Del(ref _clsSType); Mem.Del(ref _uiMessageBG); Mem.Del(ref _uiGearBtn); Mem.Del(ref _uiParStar1); Mem.Del(ref _uiParStar2); Mem.Del(ref _getIconAnim); Mem.Del(ref _gearAnim); _clsShipMessage.UnInit(); Mem.Del(ref _Se); Mem.Del(ref _actCallback); Mem.Del(ref _clsInput); }
private void OnDestroy() { Mem.Del(ref _uiPar); Mem.Del(ref _uiParticleComp); Mem.Del(ref _uiParticleStar1); Mem.Del(ref _uiRareBG); Mem.Del(ref _uiItem); Mem.Del(ref _uiShipGet); Mem.Del(ref _uiGear); Mem.Del(ref _getAnim); Mem.Del(ref _anim); _clsShipMessage.UnInit(); Mem.Del(ref _anime); Mem.Del(ref _gearAnime); Mem.Del(ref _actCallback); Mem.DelList(ref _iRewardList); _clsInput = null; }
protected virtual void OnDestroy() { _uiShip = null; Mem.Del(ref _uiBg); Mem.Del(ref _uiShip); Mem.Del(ref _clsShipName); Mem.Del(ref _clsSType); Mem.Del(ref _getIconAnim); Mem.Del(ref _uiGear); Mem.Del(ref _anim); Mem.Del(ref _gearAnim); if (_clsShipMessage != null) { _clsShipMessage.UnInit(); } Mem.Del(ref _clsShipMessage); Mem.Del(ref _clsRewardShip); Mem.Del(ref _actCallback); Mem.Del(ref _clsInput); Mem.Del(ref _Se); }