Beispiel #1
0
 private new void OnDestroy()
 {
     _clsMessage1.UnInit();
     _clsMessage2.UnInit();
     Mem.Del(ref _uiShip);
     Mem.Del(ref _clsMessage1);
     Mem.Del(ref _clsMessage2);
     Mem.Del(ref _uiBackBtn);
     Mem.Del(ref _backBtnAnim);
     Mem.Del(ref _uiSmokePar);
     Mem.Del(ref _clsShipModel);
     Mem.Del(ref _clsDeck);
     Mem.Del(ref _keyControl);
     Mem.Del(ref _bbLabel);
 }
Beispiel #2
0
 private void OnDestroy()
 {
     _anim     = null;
     _uiRareBG = null;
     _uiItem1  = null;
     _clsShipMessage.UnInit();
     _actCallback = null;
     _isFinished  = false;
     _clsInput    = null;
 }
 private void OnDestroy()
 {
     _anime       = null;
     _uiRareBG    = null;
     _uiItem      = null;
     _uiMessageBG = null;
     _uiShipGet   = null;
     _uiGear      = null;
     _uiInner     = null;
     _clsShipMessage.UnInit();
     _actCallback = null;
     _clsInput    = null;
 }
 private void OnDestroy()
 {
     Mem.Del(ref _uiRareBG);
     Mem.Del(ref _uiShip);
     Mem.Del(ref _clsShipName);
     Mem.Del(ref _clsSType);
     Mem.Del(ref _uiMessageBG);
     Mem.Del(ref _uiGearBtn);
     Mem.Del(ref _uiParStar1);
     Mem.Del(ref _uiParStar2);
     Mem.Del(ref _getIconAnim);
     Mem.Del(ref _gearAnim);
     _clsShipMessage.UnInit();
     Mem.Del(ref _Se);
     Mem.Del(ref _actCallback);
     Mem.Del(ref _clsInput);
 }
 private void OnDestroy()
 {
     Mem.Del(ref _uiPar);
     Mem.Del(ref _uiParticleComp);
     Mem.Del(ref _uiParticleStar1);
     Mem.Del(ref _uiRareBG);
     Mem.Del(ref _uiItem);
     Mem.Del(ref _uiShipGet);
     Mem.Del(ref _uiGear);
     Mem.Del(ref _getAnim);
     Mem.Del(ref _anim);
     _clsShipMessage.UnInit();
     Mem.Del(ref _anime);
     Mem.Del(ref _gearAnime);
     Mem.Del(ref _actCallback);
     Mem.DelList(ref _iRewardList);
     _clsInput = null;
 }
 protected virtual void OnDestroy()
 {
     _uiShip = null;
     Mem.Del(ref _uiBg);
     Mem.Del(ref _uiShip);
     Mem.Del(ref _clsShipName);
     Mem.Del(ref _clsSType);
     Mem.Del(ref _getIconAnim);
     Mem.Del(ref _uiGear);
     Mem.Del(ref _anim);
     Mem.Del(ref _gearAnim);
     if (_clsShipMessage != null)
     {
         _clsShipMessage.UnInit();
     }
     Mem.Del(ref _clsShipMessage);
     Mem.Del(ref _clsRewardShip);
     Mem.Del(ref _actCallback);
     Mem.Del(ref _clsInput);
     Mem.Del(ref _Se);
 }