/*****************************************************************************/ void Awake() { myGenericFunctionsClassScript = transform.GetComponent <GenericFunctionsClass>(); myResetButton = GameObject.Find("reset"); myResetButton.GetComponent <Renderer>().material.color = buttonResetColors[0]; myWritingScript = GameObject.Find("Black_Board").GetComponent <Writing>(); }
/*****************************************************************************/ void Awake() { myGenericFunctionsClassScript = transform.GetComponent<GenericFunctionsClass>(); myResetButton = GameObject.Find("reset"); myResetButton.GetComponent<Renderer>().material.color = buttonResetColors[0]; myWritingScript = GameObject.Find("Black_Board").GetComponent<Writing>(); }
/*****************************************************************************/ void Awake() { myGenericFunctionsClassScript = transform.GetComponent <GenericFunctionsClass>(); isKinematic = true; hasEnded = false; hasStarted = false; resetDisabled = 4f; }
/*****************************************************************************/ void Awake() { myGenericFunctionsClassScript = transform.GetComponent <GenericFunctionsClass>(); rb = hapticCursor.gameObject.GetComponent <Rigidbody>(); isKinematic = true; //myResetButton = GameObject.Find("reset"); //myResetButton.GetComponent<Renderer>().material.color = buttonResetColors[0]; //myWritingScript = GameObject.Find("Black_Board").GetComponent<Writing>(); }
/*****************************************************************************/ void Awake() { myGenericFunctionsClassScript = transform.GetComponent <GenericFunctionsClass>(); }
/*****************************************************************************/ void Awake() { myGenericFunctionsClassScript = transform.GetComponent<GenericFunctionsClass>(); }