internal EntityState InstantiateNextState(KnifeDeployableSync knife) { var state = EntityStateCatalog.InstantiateState(slashState); (state as KnifePickupSlash).knifeObject = knife.gameObject; return(state); }
internal void Initialize(KnifeDeployableSync knifeInstance) { this.knifeInstance = knifeInstance; this.initialized = true; }