public void TestAddAndRemoveBaseEquippableToCharacterAndTestStrength() { GenericCharacter GC = GenericCharacter.GCFactory(); BaseEquipable BE = new BaseEquipable(1, "BaseSword", 10); BE.EquipEffects.Add("Strength", 1); BE.TargetBodyParts.Add(new Arm()); GC.AddEquipment(BE); GC.RemoveEquipment(BE); Assert.AreEqual(3, GC.myStats.Strength.Value); }